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vtkDepthPeelingPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkDepthPeelingPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
53 #ifndef vtkDepthPeelingPass_h
54 #define vtkDepthPeelingPass_h
55 
56 #include "vtkRenderingOpenGL2Module.h" // For export macro
57 #include "vtkOpenGLRenderPass.h"
58 #include <vector> // STL Header
59 
61 class vtkTextureObject;
63 class vtkOpenGLState;
65 
66 class VTKRENDERINGOPENGL2_EXPORT vtkDepthPeelingPass
67  : public vtkOpenGLRenderPass
68 {
69 public:
70  static vtkDepthPeelingPass *New();
72  void PrintSelf(ostream& os, vtkIndent indent) override;
73 
78  void Render(const vtkRenderState *s) override;
79 
85  void ReleaseGraphicsResources(vtkWindow *w) override;
86 
88 
94  vtkGetObjectMacro(TranslucentPass,vtkRenderPass);
95  virtual void SetTranslucentPass(vtkRenderPass *translucentPass);
97 
99 
108  vtkSetClampMacro(OcclusionRatio,double,0.0,0.5);
109  vtkGetMacro(OcclusionRatio,double);
111 
113 
118  vtkSetMacro(MaximumNumberOfPeels,int);
119  vtkGetMacro(MaximumNumberOfPeels,int);
121 
122  // vtkOpenGLRenderPass virtuals:
123  bool PostReplaceShaderValues(std::string &vertexShader,
124  std::string &geometryShader,
125  std::string &fragmentShader,
126  vtkAbstractMapper *mapper,
127  vtkProp *prop) override;
129  vtkAbstractMapper *mapper, vtkProp *prop,
130  vtkOpenGLVertexArrayObject* VAO = nullptr) override;
131 
132  // Set Opaque Z texture, this must be set from the outer FO
133  void SetOpaqueZTexture(vtkTextureObject *);
134 
135  // Set Opaque RGBA texture, this must be set from the outer FO
136  void SetOpaqueRGBATexture(vtkTextureObject *);
137 
142  vtkSetMacro(DepthFormat, int);
143 
144  protected:
149 
153  ~vtkDepthPeelingPass() override;
154 
157 
159 
167 
178 
185 
187 
190 
191  // obtained from the outer FO, we read from them
196 
197  // each peel merges two color buffers into one result
198  vtkTextureObject *TranslucentRGBATexture[3];
201 
202  // each peel compares a prior Z and writes to next
203  vtkTextureObject *TranslucentZTexture[2];
205 
206  void BlendIntermediatePeels(vtkOpenGLRenderWindow *renWin, bool);
207  void BlendFinalPeel(vtkOpenGLRenderWindow *renWin);
208 
209  // useful to store
211 
212  private:
213  vtkDepthPeelingPass(const vtkDepthPeelingPass&) = delete;
214  void operator=(const vtkDepthPeelingPass&) = delete;
215 };
216 
217 #endif
OpenGL rendering window.
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:52
Implement Depth Peeling for use within a framebuffer pass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLQuadHelper * FinalBlend
record modification and/or execution time
Definition: vtkTimeStamp.h:35
int ViewportX
Cache viewport values for depth peeling.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
Context in which a vtkRenderPass will render.
vtkTextureObject * OpaqueZTexture
OpenGL state storage.
vtkOpenGLFramebufferObject * Framebuffer
vtkOpenGLQuadHelper * IntermediateBlend
a simple class to control print indentation
Definition: vtkIndent.h:39
The VertexArrayObject class uses, or emulates, vertex array objects.
int ViewportWidth
Cache viewport values for depth peeling.
Internal class which encapsulates OpenGL FramebufferObject.
abstract class specifies interface to map data
abstracts an OpenGL texture object.
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * OpaqueRGBATexture
Class to make rendering a full screen quad easier.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
int ViewportY
Cache viewport values for depth peeling.
vtkRenderPass * TranslucentPass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:58
virtual bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr)
Update the uniforms of the shader program.
vtkOpenGLState * State
Abstract render pass with shader modifications.
virtual bool PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources...
The ShaderProgram uses one or more Shader objects.