29 #ifndef vtkRenderState_h 30 #define vtkRenderState_h 32 #include "vtkRenderingCoreModule.h" 85 void GetWindowSize(
int size[2])
const;
97 int GetPropArrayCount()
const;
110 void SetPropArrayAndCount(
vtkProp **propArray,
abstract superclass for all actors, volumes and annotations
vtkFrameBufferObjectBase * FrameBuffer
The framebuffer in use.
vtkProp ** PropArray
Subset of props to render.
vtkRenderer * Renderer
The renderer in which the render pass is performed.
abstract specification for renderers
int PropArrayCount
Subset of props to render.
Context in which a vtkRenderPass will render.
abstract interface to OpenGL FBOs
vtkInformation * RequiredKeys
It tells that the current render pass it supposed to render only props that have all the RequiredKeys...