43 #ifndef vtkOpenGLQuadHelper_h 44 #define vtkOpenGLQuadHelper_h 46 #include "vtkRenderingOpenGL2Module.h" 68 const char *vs,
const char *fs,
const char *gs);
80 #endif // vtkOpenGLQuadHelper_h
record modification and/or execution time
The VertexArrayObject class uses, or emulates, vertex array objects.
unsigned int ShaderChangeValue
Class to make rendering a full screen quad easier.
vtkOpenGLVertexArrayObject * VAO
vtkShaderProgram * Program
vtkTimeStamp ShaderSourceTime
The ShaderProgram uses one or more Shader objects.