24 #ifndef vtkShaderProgram_h 25 #define vtkShaderProgram_h 27 #include "vtkRenderingOpenGL2Module.h" 37 class VertexArrayObject;
58 vtkGetObjectMacro(VertexShader,
vtkShader);
66 vtkGetObjectMacro(FragmentShader,
vtkShader);
74 vtkGetObjectMacro(GeometryShader,
vtkShader);
90 vtkGetMacro(Compiled,
bool);
91 vtkSetMacro(Compiled,
bool);
92 vtkBooleanMacro(Compiled,
bool);
127 void ReleaseGraphicsResources(
vtkWindow *win);
139 bool EnableAttributeArray(
const char *
name);
145 bool DisableAttributeArray(
const char *name);
162 bool UseAttributeArray(
const char *name,
int offset,
size_t stride,
163 int elementType,
int elementTupleSize,
184 bool SetAttributeArray(
const char *name,
const T &array,
188 bool SetUniformi(
const char *name,
int v);
189 bool SetUniformf(
const char *name,
float v);
190 bool SetUniform2i(
const char *name,
const int v[2]);
191 bool SetUniform2f(
const char *name,
const float v[2]);
192 bool SetUniform3f(
const char *name,
const float v[3]);
193 bool SetUniform3f(
const char *name,
const double v[3]);
194 bool SetUniform4f(
const char *name,
const float v[4]);
195 bool SetUniform3uc(
const char *name,
const unsigned char v[3]);
196 bool SetUniform4uc(
const char *name,
const unsigned char v[4]);
197 bool SetUniformMatrix(
const char *name,
vtkMatrix3x3 *v);
198 bool SetUniformMatrix(
const char *name,
vtkMatrix4x4 *v);
199 bool SetUniformMatrix3x3(
const char *name,
float *v);
200 bool SetUniformMatrix4x4(
const char *name,
float *v);
203 bool SetUniform1iv(
const char *name,
const int count,
const int *f);
204 bool SetUniform1fv(
const char *name,
const int count,
const float *f);
205 bool SetUniform2fv(
const char *name,
const int count,
const float (*f)[2]);
206 bool SetUniform3fv(
const char *name,
const int count,
const float (*f)[3]);
207 bool SetUniform4fv(
const char *name,
const int count,
const float (*f)[4]);
208 bool SetUniformMatrix4x4v(
const char *name,
const int count,
float *v);
212 vtkSetMacro(NumberOfOutputs,
unsigned int);
225 static bool Substitute(
242 static bool Substitute(
253 bool IsUniformUsed(
const char *);
259 bool IsAttributeUsed(
const char *name);
271 return strcmp(a, b) < 0;
293 vtkSetStringMacro(FileNamePrefixForDebugging);
294 vtkGetStringMacro(FileNamePrefixForDebugging);
314 int FindUniform(
const char *name);
315 int FindAttributeArray(
const char *name);
335 bool AttachShader(
const vtkShader *shader);
342 bool DetachShader(
const vtkShader *shader);
347 virtual int CompileShader();
375 bool SetAttributeArrayInternal(
const char *name,
void *buffer,
376 int type,
int tupleSize,
403 friend class VertexArrayObject;
409 char* FileNamePrefixForDebugging;
int GetHandle() const
Get the handle of the shader program.
abstract base class for most VTK objects
represent and manipulate 4x4 transformation matrices
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkTransformFeedback * TransformFeedback
vtkTypeUInt32 vtkMTimeType
unsigned int NumberOfOutputs
manage Shader Programs within a context
bool isBound() const
Check if the program is currently bound, or not.
The values range across the limits of the numeric type.
std::map< const char *, int, cmp_str > UniformLocs
bool operator()(const char *a, const char *b) const
void SetMD5Hash(const std::string &hash)
window superclass for vtkRenderWindow
a simple class to control print indentation
vtkShader * GeometryShader
vtkShader * FragmentShader
NormalizeOption
Options for attribute normalization.
std::string GetMD5Hash() const
Set/Get the md5 hash of this program.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
Vertex or Fragment shader, combined into a ShaderProgram.
std::map< int, vtkMTimeType > UniformGroupMTimes
std::map< const char *, int, cmp_str > AttributeLocs
std::string GetError() const
Get the error message (empty if none) for the shader program.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3x3 transformation matrices
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
The ShaderProgram uses one or more Shader objects.