28 #include "vtkRenderingOpenGL2Module.h" 136 void operator=(
const vtkShader&) =
delete;
Type GetType() const
Get the shader type, typically Vertex or Fragment.
std::string OriginalValue
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Type
Available shader types.
a simple class to control print indentation
int GetHandle() const
Get the handle of the shader.
std::string GetError() const
Get the error message (empty if none) for the shader.
bool operator<(const ReplacementSpec &v1) const
bool operator>(const ReplacementSpec &v1) const
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
Vertex or Fragment shader, combined into a ShaderProgram.
std::string GetSource() const
Get the source for the shader.
vtkShader::Type ShaderType
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...