14 #ifndef vtkOpenGLVertexArrayObject_h 15 #define vtkOpenGLVertexArrayObject_h 17 #include "vtkRenderingOpenGL2Module.h" 41 void PrintSelf(ostream& os,
vtkIndent indent) override;
47 void ReleaseGraphicsResources();
49 void ShaderProgramChanged();
53 const std::
string &
name,
int offset,
size_t stride,
54 int elementType,
int elementTupleSize,
bool normalize)
56 return this->AddAttributeArrayWithDivisor(program, buffer, name,
57 offset,stride,elementType, elementTupleSize, normalize, 0,
false);
67 int elementType,
int elementTupleSize,
bool normalize,
68 int divisor,
bool isMatrix);
73 int elementType,
int elementTupleSize,
bool normalize,
74 int divisor,
int tupleOffset);
81 void SetForceEmulation(
bool val);
95 #endif // vtkOpenGLVertexArrayObject_h
abstract base class for most VTK objects
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
The ShaderProgram uses one or more Shader objects.