70#ifndef vtkShadowMapBakerPass_h
71#define vtkShadowMapBakerPass_h
74#include "vtkRenderingOpenGL2Module.h"
133 vtkSetMacro(Resolution,
unsigned int);
134 vtkGetMacro(Resolution,
unsigned int);
215 double* v,
double* pt,
double* dir,
double& mNear,
double& mFar,
bool initialized);
223 void BoxNearFar(
double* bb,
double* pt,
double* dir,
double& mNear,
double& mFar);
abstract class specifies interface to map data
a virtual camera for 3D rendering
a simple class to control print indentation
a virtual light for 3D rendering
Internal class which encapsulates OpenGL FramebufferObject.
Abstract render pass with shader modifications.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract superclass for all actors, volumes and annotations
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
The ShaderProgram uses one or more Shader objects.
Implement a builder of shadow map pass.
bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override
Update the uniforms of the shader program.
vtkShadowMapBakerPass()
Default constructor.
bool PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override
Use vtkShaderProgram::Substitute to replace.
virtual void SetOpaqueSequence(vtkRenderPass *opaqueSequence)
Delegate for rendering the camera, lights, and opaque geometry.
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
std::vector< vtkSmartPointer< vtkCamera > > * LightCameras
void BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)
Compute the min/max of the projection of a box in a given direction.
bool LightCreatesShadow(vtkLight *l)
INTERNAL USE ONLY.
vtkRenderPass * OpaqueSequence
~vtkShadowMapBakerPass() override
Destructor.
void PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
Helper method to compute the mNearest point in a given direction.
vtkTimeStamp LastRenderTime
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
bool GetHasShadows()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * GetShadowMaps()
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
void BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)
Build a camera from spot light parameters.
static vtkShadowMapBakerPass * New()
std::vector< vtkSmartPointer< vtkCamera > > * GetLightCameras()
INTERNAL USE ONLY.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkRenderPass * CompositeZPass
bool GetNeedUpdate()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * ShadowMaps
virtual void SetCompositeZPass(vtkRenderPass *compositeZPass)
Delegate for compositing of the shadow maps across processors.
abstracts an OpenGL texture object.
record modification and/or execution time
window superclass for vtkRenderWindow