154#include "vtkRenderingCoreModule.h"
161#define VTK_LIGHT_TYPE_HEADLIGHT 1
162#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2
163#define VTK_LIGHT_TYPE_SCENE_LIGHT 3
204 vtkSetVector3Macro(AmbientColor,
double);
205 vtkGetVectorMacro(AmbientColor,
double, 3);
206 vtkSetVector3Macro(DiffuseColor,
double);
207 vtkGetVectorMacro(DiffuseColor,
double, 3);
208 vtkSetVector3Macro(SpecularColor,
double);
209 vtkGetVectorMacro(SpecularColor,
double, 3);
222 vtkSetVector3Macro(Position,
double);
223 vtkGetVectorMacro(Position,
double, 3);
235 vtkSetVector3Macro(FocalPoint,
double);
236 vtkGetVectorMacro(FocalPoint,
double, 3);
244 vtkSetMacro(Intensity,
double);
245 vtkGetMacro(Intensity,
double);
270 vtkSetClampMacro(Exponent,
double, 0.0, 128.0);
271 vtkGetMacro(Exponent,
double);
282 vtkSetMacro(ConeAngle,
double);
283 vtkGetMacro(ConeAngle,
double);
291 vtkSetVector3Macro(AttenuationValues,
double);
292 vtkGetVectorMacro(AttenuationValues,
double, 3);
320 void GetTransformedFocalPoint(
double& x,
double& y,
double& z);
321 void GetTransformedFocalPoint(
double a[3]);
328 void TransformPoint(
double a[3],
double b[3]);
333 void TransformVector(
double a[3],
double b[3]);
342 void SetDirectionAngle(
double elevation,
double azimuth);
371 vtkGetMacro(LightType,
int);
394 vtkSetMacro(ShadowAttenuation,
float);
395 vtkGetMacro(ShadowAttenuation,
float);
410 double FocalPoint[3];
413 double AmbientColor[3];
414 double DiffuseColor[3];
415 double SpecularColor[3];
420 double AttenuationValues[3];
422 double TransformedFocalPointReturn[3];
423 double TransformedPositionReturn[3];
432 void operator=(
const vtkLight&) =
delete;
a simple class to control print indentation
a virtual light for 3D rendering
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
int LightTypeIsHeadlight()
Query the type of the light.
void SetLightTypeToHeadlight()
Set/Get the type of the light.
virtual void SetLightType(int)
Set/Get the type of the light.
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
void SetColor(const double a[3])
Set/Get the color of the light.
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsSceneLight()
Query the type of the light.
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
void SetPosition(const float *a)
Set/Get the position of the light.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
void SetLightTypeToSceneLight()
Set/Get the type of the light.
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
vtkMatrix4x4 * TransformMatrix
void SetLightTypeToCameraLight()
Set/Get the type of the light.
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetColor(double, double, double)
Set/Get the color of the light.
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight()
Query the type of the light.
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
#define VTK_LIGHT_TYPE_SCENE_LIGHT
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
#define VTK_LIGHT_TYPE_HEADLIGHT
#define VTK_SIZEHINT(...)