100#ifndef vtkShaderProgram_h
101#define vtkShaderProgram_h
104#include "vtkRenderingOpenGL2Module.h"
113class VertexArrayObject;
166 vtkGetMacro(Compiled,
bool);
167 vtkSetMacro(Compiled,
bool);
168 vtkBooleanMacro(Compiled,
bool);
175 void SetMD5Hash(
const std::string& hash) { this->MD5Hash = hash; }
259 const char* name,
const T& array,
int tupleSize,
NormalizeOption normalize);
289 vtkSetMacro(NumberOfOutputs,
unsigned int);
303 std::string&
source,
const std::string& search,
const std::string& replace,
bool all =
true);
317 vtkShader* shader,
const std::string& search,
const std::string& replace,
bool all =
true);
340 bool operator()(
const char* a,
const char* b)
const {
return strcmp(a, b) < 0; }
445 const char* name,
void* buffer,
int type,
int tupleSize,
NormalizeOption normalize);
471 friend class VertexArrayObject;
477 char* FileNamePrefixForDebugging;
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
manage Shader Programs within a context
The ShaderProgram uses one or more Shader objects.
bool Link()
Attempt to link the shader program.
bool SetUniform4fv(const char *name, const int count, const float *f)
void Release()
Releases the shader program from the current context.
bool SetUniform4fv(const char *name, const int count, const float(*f)[4])
vtkShader * FragmentShader
~vtkShaderProgram() override
void SetFragmentShader(vtkShader *)
Get the fragment shader for this program.
std::string GetError() const
Get the error message (empty if none) for the shader program.
bool SetUniform2fv(const char *name, const int count, const float *f)
bool IsUniformUsed(const char *)
methods to inquire as to what uniforms/attributes are used by this shader.
bool Bind()
Bind the program in order to use it.
bool SetAttributeArray(const char *name, const T &array, int tupleSize, NormalizeOption normalize)
Upload the supplied array of tightly packed values to the named attribute.
vtkSetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetVertexShader(vtkShader *)
Get the vertex shader for this program.
bool SetUniform2i(const char *name, const int v[2])
vtkTransformFeedback * TransformFeedback
bool SetUniform3f(const char *name, const float v[3])
int FindAttributeArray(const char *name)
std::string GetMD5Hash() const
Set/Get the md5 hash of this program.
bool SetUniform4uc(const char *name, const unsigned char v[4])
std::map< const char *, int, cmp_str > UniformLocs
bool SetUniform4f(const char *name, const float v[4])
bool SetUniform2f(const char *name, const float v[2])
bool SetUniformMatrix4x4v(const char *name, const int count, float *v)
bool SetUniformMatrix(const char *name, vtkMatrix4x4 *v)
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniform1iv(const char *name, const int count, const int *f)
Set the name uniform array to f with count elements.
bool AttachShader(const vtkShader *shader)
Attach the supplied shader to this program.
int FindUniform(const char *name)
bool SetAttributeArrayInternal(const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)
static vtkShaderProgram * New()
int GetHandle() const
Get the handle of the shader program.
NormalizeOption
Options for attribute normalization.
@ Normalize
The values range across the limits of the numeric type.
bool SetUniform3f(const char *name, const double v[3])
void SetMD5Hash(const std::string &hash)
bool EnableAttributeArray(const char *name)
Enable the named attribute array.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool isBound() const
Check if the program is currently bound, or not.
void SetUniformGroupUpdateTime(int, vtkMTimeType tm)
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniformMatrix(const char *name, vtkMatrix3x3 *v)
std::map< const char *, int, cmp_str > AttributeLocs
bool DetachShader(const vtkShader *shader)
Detach the supplied shader from this program.
bool SetUniform3fv(const char *name, const int count, const float *f)
bool SetUniformf(const char *name, float v)
bool SetUniformMatrix4x4(const char *name, float *v)
bool SetUniform2fv(const char *name, const int count, const float(*f)[2])
vtkShader * GeometryShader
bool SetUniformMatrix3x3(const char *name, float *v)
bool DisableAttributeArray(const char *name)
Disable the named attribute array.
bool SetUniform3uc(const char *name, const unsigned char v[3])
bool IsAttributeUsed(const char *name)
Return true if the compiled and linked shader has an attribute matching name.
bool UseAttributeArray(const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
Use the named attribute array with the bound BufferObject.
bool SetUniformi(const char *name, int v)
Set the name uniform value to int v.
unsigned int NumberOfOutputs
bool SetUniform1fv(const char *name, const int count, const float *f)
vtkMTimeType GetUniformGroupUpdateTime(int)
Set/Get times that can be used to track when a set of uniforms was last updated.
vtkGetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetGeometryShader(vtkShader *)
Get the geometry shader for this program.
std::map< int, vtkMTimeType > UniformGroupMTimes
bool SetUniform3fv(const char *name, const int count, const float(*f)[3])
void ReleaseGraphicsResources(vtkWindow *win)
release any graphics resources this class is using.
static bool Substitute(std::string &source, const std::string &search, const std::string &replace, bool all=true)
perform in place string substitutions, indicate if a substitution was done this is useful for buildin...
virtual int CompileShader()
Compile this shader program and attached shaders.
void SetTransformFeedback(vtkTransformFeedback *tfc)
Get/Set a TransformFeedbackCapture object on this shader program.
static bool Substitute(vtkShader *shader, const std::string &search, const std::string &replace, bool all=true)
Perform in-place string substitutions on the shader source string and indicate if one or all substitu...
Vertex or Fragment shader, combined into a ShaderProgram.
window superclass for vtkRenderWindow
bool operator()(const char *a, const char *b) const
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType