22#ifndef vtkOpenGLShaderCache_h
23#define vtkOpenGLShaderCache_h
26#include "vtkRenderingOpenGL2Module.h"
85 std::string& VSSource, std::string& FSSource, std::string& GSSource);
88 const char* vertexCode,
const char* fragmentCode,
const char* geometryCode);
a simple class to control print indentation
abstract base class for most VTK objects
manage Shader Programs within a context
virtual vtkShaderProgram * ReadyShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders, vtkTransformFeedback *cap=nullptr)
virtual int BindShader(vtkShaderProgram *shader)
~vtkOpenGLShaderCache() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetElapsedTime(float val)
virtual vtkShaderProgram * ReadyShaderProgram(vtkShaderProgram *shader, vtkTransformFeedback *cap=nullptr)
vtkShaderProgram * LastShaderBound
void ReleaseCurrentShader()
Release the current shader.
virtual unsigned int ReplaceShaderValues(std::string &VSSource, std::string &FSSource, std::string &GSSource)
static vtkOpenGLShaderCache * New()
virtual vtkShaderProgram * GetShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders)
virtual void ReleaseGraphicsResources(vtkWindow *win)
Free up any resources being used by the provided shader.
virtual void ClearLastShaderBound()
Get/Clear the last Shader bound, called by shaders as they release their graphics resources.
virtual vtkShaderProgram * GetShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode)
virtual vtkShaderProgram * ReadyShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode, vtkTransformFeedback *cap=nullptr)
The ShaderProgram uses one or more Shader objects.
window superclass for vtkRenderWindow