VTK
9.1.0
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The ShaderProgram uses one or more Shader objects. More...
#include <vtkShaderProgram.h>
Classes | |
struct | cmp_str |
Public Types | |
enum | NormalizeOption { Normalize , NoNormalize } |
Options for attribute normalization. More... | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkShaderProgram * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
std::string | GetMD5Hash () const |
Set/Get the md5 hash of this program. | |
void | SetMD5Hash (const std::string &hash) |
bool | isBound () const |
Check if the program is currently bound, or not. | |
void | ReleaseGraphicsResources (vtkWindow *win) |
release any graphics resources this class is using. | |
int | GetHandle () const |
Get the handle of the shader program. | |
std::string | GetError () const |
Get the error message (empty if none) for the shader program. | |
bool | EnableAttributeArray (const char *name) |
Enable the named attribute array. | |
bool | DisableAttributeArray (const char *name) |
Disable the named attribute array. | |
bool | UseAttributeArray (const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize) |
Use the named attribute array with the bound BufferObject. | |
template<class T > | |
bool | SetAttributeArray (const char *name, const T &array, int tupleSize, NormalizeOption normalize) |
Upload the supplied array of tightly packed values to the named attribute. | |
bool | SetUniformi (const char *name, int v) |
Set the name uniform value to int v . | |
bool | SetUniformf (const char *name, float v) |
bool | SetUniform2i (const char *name, const int v[2]) |
bool | SetUniform2f (const char *name, const float v[2]) |
bool | SetUniform3f (const char *name, const float v[3]) |
bool | SetUniform3f (const char *name, const double v[3]) |
bool | SetUniform4f (const char *name, const float v[4]) |
bool | SetUniform3uc (const char *name, const unsigned char v[3]) |
bool | SetUniform4uc (const char *name, const unsigned char v[4]) |
bool | SetUniformMatrix (const char *name, vtkMatrix3x3 *v) |
bool | SetUniformMatrix (const char *name, vtkMatrix4x4 *v) |
bool | SetUniformMatrix3x3 (const char *name, float *v) |
bool | SetUniformMatrix4x4 (const char *name, float *v) |
bool | SetUniform1iv (const char *name, const int count, const int *f) |
Set the name uniform array to f with count elements. | |
bool | SetUniform1fv (const char *name, const int count, const float *f) |
bool | SetUniform2fv (const char *name, const int count, const float *f) |
bool | SetUniform2fv (const char *name, const int count, const float(*f)[2]) |
bool | SetUniform3fv (const char *name, const int count, const float *f) |
bool | SetUniform3fv (const char *name, const int count, const float(*f)[3]) |
bool | SetUniform4fv (const char *name, const int count, const float *f) |
bool | SetUniform4fv (const char *name, const int count, const float(*f)[4]) |
bool | SetUniformMatrix4x4v (const char *name, const int count, float *v) |
virtual void | SetNumberOfOutputs (unsigned int) |
bool | IsUniformUsed (const char *) |
methods to inquire as to what uniforms/attributes are used by this shader. | |
bool | IsAttributeUsed (const char *name) |
Return true if the compiled and linked shader has an attribute matching name. | |
int | FindUniform (const char *name) |
int | FindAttributeArray (const char *name) |
virtual vtkShader * | GetVertexShader () |
Get the vertex shader for this program. | |
void | SetVertexShader (vtkShader *) |
Get the vertex shader for this program. | |
virtual vtkShader * | GetFragmentShader () |
Get the fragment shader for this program. | |
void | SetFragmentShader (vtkShader *) |
Get the fragment shader for this program. | |
virtual vtkShader * | GetGeometryShader () |
Get the geometry shader for this program. | |
void | SetGeometryShader (vtkShader *) |
Get the geometry shader for this program. | |
virtual vtkTransformFeedback * | GetTransformFeedback () |
Get/Set a TransformFeedbackCapture object on this shader program. | |
void | SetTransformFeedback (vtkTransformFeedback *tfc) |
Get/Set a TransformFeedbackCapture object on this shader program. | |
virtual bool | GetCompiled () |
Set/Get flag for if this program is compiled. | |
virtual void | SetCompiled (bool) |
Set/Get flag for if this program is compiled. | |
virtual void | CompiledOn () |
Set/Get flag for if this program is compiled. | |
virtual void | CompiledOff () |
Set/Get flag for if this program is compiled. | |
vtkSetFilePathMacro (FileNamePrefixForDebugging) | |
When developing shaders, it's often convenient to tweak the shader and re-render incrementally. | |
vtkGetFilePathMacro (FileNamePrefixForDebugging) | |
When developing shaders, it's often convenient to tweak the shader and re-render incrementally. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
Static Public Member Functions | |
static vtkShaderProgram * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkShaderProgram * | SafeDownCast (vtkObjectBase *o) |
static bool | Substitute (std::string &source, const std::string &search, const std::string &replace, bool all=true) |
perform in place string substitutions, indicate if a substitution was done this is useful for building up shader strings which typically involve lots of string substitutions. | |
static bool | Substitute (vtkShader *shader, const std::string &search, const std::string &replace, bool all=true) |
Perform in-place string substitutions on the shader source string and indicate if one or all substitutions were done. | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShaderProgram () | |
~vtkShaderProgram () override | |
bool | AttachShader (const vtkShader *shader) |
Attach the supplied shader to this program. | |
bool | DetachShader (const vtkShader *shader) |
Detach the supplied shader from this program. | |
virtual int | CompileShader () |
Compile this shader program and attached shaders. | |
bool | Link () |
Attempt to link the shader program. | |
bool | Bind () |
Bind the program in order to use it. | |
void | Release () |
Releases the shader program from the current context. | |
bool | SetAttributeArrayInternal (const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize) |
void | ClearMaps () |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkShader * | VertexShader |
vtkShader * | FragmentShader |
vtkShader * | GeometryShader |
vtkTransformFeedback * | TransformFeedback |
std::string | MD5Hash |
int | Handle |
int | VertexShaderHandle |
int | FragmentShaderHandle |
int | GeometryShaderHandle |
bool | Linked |
bool | Bound |
bool | Compiled |
unsigned int | NumberOfOutputs |
std::string | Error |
std::map< const char *, int, cmp_str > | AttributeLocs |
std::map< const char *, int, cmp_str > | UniformLocs |
std::map< int, vtkMTimeType > | UniformGroupMTimes |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Friends | |
class | vtkOpenGLShaderCache |
class | VertexArrayObject |
enum | UniformGroups { CameraGroup , LightingGroup , UserGroup } |
Set/Get times that can be used to track when a set of uniforms was last updated. More... | |
void | SetUniformGroupUpdateTime (int, vtkMTimeType tm) |
Set/Get times that can be used to track when a set of uniforms was last updated. | |
vtkMTimeType | GetUniformGroupUpdateTime (int) |
Set/Get times that can be used to track when a set of uniforms was last updated. | |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
The ShaderProgram uses one or more Shader objects.
a glsl shader program
This class creates a Vertex or Fragment shader, that can be attached to a ShaderProgram in order to render geometry etc.
This class contains the vertex, fragment, geometry shaders that combine to make a shader program
Definition at line 123 of file vtkShaderProgram.h.
Definition at line 127 of file vtkShaderProgram.h.
Options for attribute normalization.
Definition at line 178 of file vtkShaderProgram.h.
Set/Get times that can be used to track when a set of uniforms was last updated.
This can be used to reduce redundant SetUniformCalls
Enumerator | |
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CameraGroup | |
LightingGroup | |
UserGroup |
Definition at line 371 of file vtkShaderProgram.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
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vtkShaderProgram * vtkShaderProgram::NewInstance | ( | ) | const |
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Get the vertex shader for this program.
void vtkShaderProgram::SetVertexShader | ( | vtkShader * | ) |
Get the vertex shader for this program.
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Get the fragment shader for this program.
void vtkShaderProgram::SetFragmentShader | ( | vtkShader * | ) |
Get the fragment shader for this program.
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Get the geometry shader for this program.
void vtkShaderProgram::SetGeometryShader | ( | vtkShader * | ) |
Get the geometry shader for this program.
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Get/Set a TransformFeedbackCapture object on this shader program.
void vtkShaderProgram::SetTransformFeedback | ( | vtkTransformFeedback * | tfc | ) |
Get/Set a TransformFeedbackCapture object on this shader program.
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Set/Get flag for if this program is compiled.
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Set/Get flag for if this program is compiled.
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Set/Get flag for if this program is compiled.
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Set/Get flag for if this program is compiled.
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Set/Get the md5 hash of this program.
Definition at line 174 of file vtkShaderProgram.h.
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Definition at line 175 of file vtkShaderProgram.h.
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Check if the program is currently bound, or not.
Definition at line 197 of file vtkShaderProgram.h.
void vtkShaderProgram::ReleaseGraphicsResources | ( | vtkWindow * | win | ) |
release any graphics resources this class is using.
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Get the handle of the shader program.
Definition at line 205 of file vtkShaderProgram.h.
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Get the error message (empty if none) for the shader program.
Definition at line 208 of file vtkShaderProgram.h.
bool vtkShaderProgram::EnableAttributeArray | ( | const char * | name | ) |
Enable the named attribute array.
Return false if the attribute array is not contained in the linked shader program.
bool vtkShaderProgram::DisableAttributeArray | ( | const char * | name | ) |
Disable the named attribute array.
Return false if the attribute array is not contained in the linked shader program.
bool vtkShaderProgram::UseAttributeArray | ( | const char * | name, |
int | offset, | ||
size_t | stride, | ||
int | elementType, | ||
int | elementTupleSize, | ||
NormalizeOption | normalize | ||
) |
Use the named attribute array with the bound BufferObject.
name | of the attribute (as seen in the shader program). |
offset | into the bound BufferObject. |
stride | The stride of the element access (i.e. the size of each element in the currently bound BufferObject). 0 may be used to indicate tightly packed data. |
elementType | Tag identifying the memory representation of the element. |
elementTupleSize | The number of elements per vertex (e.g. a 3D position attribute would be 3). |
normalize | Indicates the range used by the attribute data. See NormalizeOption for more information. |
bool vtkShaderProgram::SetAttributeArray | ( | const char * | name, |
const T & | array, | ||
int | tupleSize, | ||
NormalizeOption | normalize | ||
) |
Upload the supplied array of tightly packed values to the named attribute.
BufferObject attributes should be preferred and this may be removed in future.
name | Attribute name |
array | Container of data. See note. |
tupleSize | The number of elements per vertex, e.g. a 3D coordinate array will have a tuple size of 3. |
normalize | Indicates the range used by the attribute data. See NormalizeOption for more information. |
bool vtkShaderProgram::SetUniformi | ( | const char * | name, |
int | v | ||
) |
Set the name
uniform value to int v
.
bool vtkShaderProgram::SetUniformf | ( | const char * | name, |
float | v | ||
) |
bool vtkShaderProgram::SetUniform2i | ( | const char * | name, |
const int | v[2] | ||
) |
bool vtkShaderProgram::SetUniform2f | ( | const char * | name, |
const float | v[2] | ||
) |
bool vtkShaderProgram::SetUniform3f | ( | const char * | name, |
const float | v[3] | ||
) |
bool vtkShaderProgram::SetUniform3f | ( | const char * | name, |
const double | v[3] | ||
) |
bool vtkShaderProgram::SetUniform4f | ( | const char * | name, |
const float | v[4] | ||
) |
bool vtkShaderProgram::SetUniform3uc | ( | const char * | name, |
const unsigned char | v[3] | ||
) |
bool vtkShaderProgram::SetUniform4uc | ( | const char * | name, |
const unsigned char | v[4] | ||
) |
bool vtkShaderProgram::SetUniformMatrix | ( | const char * | name, |
vtkMatrix3x3 * | v | ||
) |
bool vtkShaderProgram::SetUniformMatrix | ( | const char * | name, |
vtkMatrix4x4 * | v | ||
) |
bool vtkShaderProgram::SetUniformMatrix3x3 | ( | const char * | name, |
float * | v | ||
) |
bool vtkShaderProgram::SetUniformMatrix4x4 | ( | const char * | name, |
float * | v | ||
) |
bool vtkShaderProgram::SetUniform1iv | ( | const char * | name, |
const int | count, | ||
const int * | f | ||
) |
Set the name
uniform array to f
with count
elements.
bool vtkShaderProgram::SetUniform1fv | ( | const char * | name, |
const int | count, | ||
const float * | f | ||
) |
bool vtkShaderProgram::SetUniform2fv | ( | const char * | name, |
const int | count, | ||
const float * | f | ||
) |
bool vtkShaderProgram::SetUniform2fv | ( | const char * | name, |
const int | count, | ||
const float(*) | f[2] | ||
) |
bool vtkShaderProgram::SetUniform3fv | ( | const char * | name, |
const int | count, | ||
const float * | f | ||
) |
bool vtkShaderProgram::SetUniform3fv | ( | const char * | name, |
const int | count, | ||
const float(*) | f[3] | ||
) |
bool vtkShaderProgram::SetUniform4fv | ( | const char * | name, |
const int | count, | ||
const float * | f | ||
) |
bool vtkShaderProgram::SetUniform4fv | ( | const char * | name, |
const int | count, | ||
const float(*) | f[4] | ||
) |
bool vtkShaderProgram::SetUniformMatrix4x4v | ( | const char * | name, |
const int | count, | ||
float * | v | ||
) |
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perform in place string substitutions, indicate if a substitution was done this is useful for building up shader strings which typically involve lots of string substitutions.
[in] | source | The source code to perform substitutions on |
[in] | search | The string to search for |
[in] | replace | The string replacement |
[in] | all | Whether to replace all matches or just the first one |
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Perform in-place string substitutions on the shader source string and indicate if one or all substitutions were done.
This is useful for building up shader strings which typically involve a lot of string substitutions.
[in] | shader | The source shader object to perform substitutions on |
[in] | search | The string to search for |
[in] | replace | The string replacement |
[in] | all | Whether to replace all matches or just the first one |
bool vtkShaderProgram::IsUniformUsed | ( | const char * | ) |
methods to inquire as to what uniforms/attributes are used by this shader.
This can save some compute time if the uniforms or attributes are expensive to compute
bool vtkShaderProgram::IsAttributeUsed | ( | const char * | name | ) |
Return true if the compiled and linked shader has an attribute matching name.
vtkShaderProgram::vtkSetFilePathMacro | ( | FileNamePrefixForDebugging | ) |
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
This provides a mechanism to do the same. To debug any shader program, set FileNamePrefixForDebugging
to a file path e.g. /tmp/myshaders
. Subsequently, when Bind()
is called on the shader program, it will check for files named <FileNamePrefixForDebugging>VS.glsl
, <FileNamePrefixForDebugging>GS.glsl
and <FileNamePrefixForDebugging>FS.glsl
for vertex shader, geometry shader and fragment shader codes respectively. If a file doesn't exist, then it dumps out the current code to that file. If the file exists, then the shader is recompiled to use the contents of that file. Thus, after the files have been dumped in the first render, you can open the files in a text editor and update as needed. On following render, the modified contexts from the file will be used.
This is only intended for debugging during development and should not be used in production.
vtkShaderProgram::vtkGetFilePathMacro | ( | FileNamePrefixForDebugging | ) |
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
This provides a mechanism to do the same. To debug any shader program, set FileNamePrefixForDebugging
to a file path e.g. /tmp/myshaders
. Subsequently, when Bind()
is called on the shader program, it will check for files named <FileNamePrefixForDebugging>VS.glsl
, <FileNamePrefixForDebugging>GS.glsl
and <FileNamePrefixForDebugging>FS.glsl
for vertex shader, geometry shader and fragment shader codes respectively. If a file doesn't exist, then it dumps out the current code to that file. If the file exists, then the shader is recompiled to use the contents of that file. Thus, after the files have been dumped in the first render, you can open the files in a text editor and update as needed. On following render, the modified contexts from the file will be used.
This is only intended for debugging during development and should not be used in production.
void vtkShaderProgram::SetUniformGroupUpdateTime | ( | int | , |
vtkMTimeType | tm | ||
) |
Set/Get times that can be used to track when a set of uniforms was last updated.
This can be used to reduce redundant SetUniformCalls
vtkMTimeType vtkShaderProgram::GetUniformGroupUpdateTime | ( | int | ) |
Set/Get times that can be used to track when a set of uniforms was last updated.
This can be used to reduce redundant SetUniformCalls
int vtkShaderProgram::FindUniform | ( | const char * | name | ) |
int vtkShaderProgram::FindAttributeArray | ( | const char * | name | ) |
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Attach the supplied shader to this program.
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Detach the supplied shader from this program.
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Compile this shader program and attached shaders.
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Attempt to link the shader program.
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Bind the program in order to use it.
If the program has not been linked then link() will be called.
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Releases the shader program from the current context.
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Definition at line 396 of file vtkShaderProgram.h.
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Definition at line 471 of file vtkShaderProgram.h.
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Definition at line 436 of file vtkShaderProgram.h.
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Definition at line 437 of file vtkShaderProgram.h.
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Definition at line 438 of file vtkShaderProgram.h.
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Definition at line 439 of file vtkShaderProgram.h.
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Definition at line 442 of file vtkShaderProgram.h.
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Definition at line 446 of file vtkShaderProgram.h.
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Definition at line 447 of file vtkShaderProgram.h.
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Definition at line 448 of file vtkShaderProgram.h.
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Definition at line 449 of file vtkShaderProgram.h.
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Definition at line 451 of file vtkShaderProgram.h.
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Definition at line 452 of file vtkShaderProgram.h.
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Definition at line 453 of file vtkShaderProgram.h.
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Definition at line 459 of file vtkShaderProgram.h.
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Definition at line 461 of file vtkShaderProgram.h.
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Definition at line 466 of file vtkShaderProgram.h.
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Definition at line 467 of file vtkShaderProgram.h.
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Definition at line 469 of file vtkShaderProgram.h.