29#ifndef vtkRenderState_h
30#define vtkRenderState_h
33#include "vtkRenderingCoreModule.h"
abstract interface to OpenGL FBOs
abstract superclass for all actors, volumes and annotations
Context in which a vtkRenderPass will render.
void GetWindowSize(int size[2]) const
Get the window size of the state.
void SetRequiredKeys(vtkInformation *keys)
Set the required property keys for the props.
vtkRenderer * Renderer
The renderer in which the render pass is performed.
int GetPropArrayCount() const
Return the size of the array of filtered props.
bool IsValid() const
Tells if the RenderState is a valid one (Renderer is not null).
void SetPropArrayAndCount(vtkProp **propArray, int propArrayCount)
Set the array of filtered props and its size.
vtkRenderState(vtkRenderer *renderer)
Constructor.
vtkProp ** PropArray
Subset of props to render.
int PropArrayCount
Subset of props to render.
void SetFrameBuffer(vtkFrameBufferObjectBase *fbo)
Set the FrameBuffer.
~vtkRenderState()=default
Destructor.
vtkProp ** GetPropArray() const
Return the array of filtered props.
vtkRenderer * GetRenderer() const
Return the Renderer.
vtkInformation * RequiredKeys
It tells that the current render pass it supposed to render only props that have all the RequiredKeys...
vtkInformation * GetRequiredKeys() const
Return the required property keys for the props.
vtkFrameBufferObjectBase * GetFrameBuffer() const
Return the FrameBuffer.
vtkFrameBufferObjectBase * FrameBuffer
The framebuffer in use.
abstract specification for renderers