23 #ifndef vtkOpenGLSkybox_h 24 #define vtkOpenGLSkybox_h 26 #include "vtkRenderingOpenGL2Module.h" 51 float LastCameraPosition[3];
53 void UpdateUniforms(
vtkObject*,
unsigned long,
void*);
vtkNew< vtkOpenGLPolyDataMapper > CubeMapper
PolyDataMapper using OpenGL to render.
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
abstract base class for most VTK objects
abstract specification for renderers
a simple class to control print indentation
Renders a skybox environment.
abstract class specifies interface to map data to graphics primitives
vtkNew< vtkOpenGLActor > OpenGLActor
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.