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vtkOpenGLRenderer Class Reference

OpenGL renderer. More...

#include <vtkOpenGLRenderer.h>

Inheritance diagram for vtkOpenGLRenderer:
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Collaboration diagram for vtkOpenGLRenderer:
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Public Types

enum  LightingComplexityEnum { NoLighting = 0, Headlight = 1, Directional = 2, Positional = 3 }
 
typedef vtkRenderer Superclass
 
- Public Types inherited from vtkRenderer
typedef vtkViewport Superclass
 
- Public Types inherited from vtkViewport
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkOpenGLRendererNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void DeviceRender (void) override
 Concrete open gl render method. More...
 
void DeviceRenderOpaqueGeometry () override
 Overridden to support hidden line removal. More...
 
void DeviceRenderTranslucentPolygonalGeometry () override
 Render translucent polygonal geometry. More...
 
void Clear (void) override
 Clear the image to the background color. More...
 
int UpdateLights (void) override
 Ask lights to load themselves into graphics pipeline. More...
 
int GetDepthPeelingHigherLayer ()
 Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
 
bool HaveApplePrimitiveIdBug ()
 Indicate if this system is subject to the Apple/AMD bug of not having a working glPrimitiveId <rdar://20747550>. More...
 
bool IsDualDepthPeelingSupported ()
 Dual depth peeling may be disabled for certain runtime configurations. More...
 
vtkOpenGLStateGetState ()
 
const char * GetLightingUniforms ()
 
void UpdateLightingUniforms (vtkShaderProgram *prog)
 
virtual int GetLightingComplexity ()
 
virtual int GetLightingCount ()
 
void SetUserLightTransform (vtkTransform *transform)
 Set the user light transform applied after the camera transform. More...
 
- Public Member Functions inherited from vtkRenderer
vtkRendererNewInstance () const
 
void AddLight (vtkLight *)
 Add a light to the list of lights. More...
 
void RemoveLight (vtkLight *)
 Remove a light from the list of lights. More...
 
void RemoveAllLights ()
 Remove all lights from the list of lights. More...
 
vtkLightCollectionGetLights ()
 Return the collection of lights. More...
 
void SetLightCollection (vtkLightCollection *lights)
 Set the collection of lights. More...
 
void CreateLight (void)
 Create and add a light to renderer. More...
 
virtual vtkLightMakeLight ()
 Create a new Light sutible for use with this type of Renderer. More...
 
virtual int UpdateLightsGeometryToFollowCamera (void)
 Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera. More...
 
vtkVolumeCollectionGetVolumes ()
 Return the collection of volumes. More...
 
vtkActorCollectionGetActors ()
 Return any actors in this renderer. More...
 
void SetActiveCamera (vtkCamera *)
 Specify the camera to use for this renderer. More...
 
vtkCameraGetActiveCamera ()
 Get the current camera. More...
 
virtual vtkCameraMakeCamera ()
 Create a new Camera sutible for use with this type of Renderer. More...
 
int CaptureGL2PSSpecialProp (vtkProp *)
 This function is called to capture an instance of vtkProp that requires special handling during vtkRenderWindow::CaptureGL2PSSpecialProps(). More...
 
void SetGL2PSSpecialPropCollection (vtkPropCollection *)
 Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps(). More...
 
void AddCuller (vtkCuller *)
 Add an culler to the list of cullers. More...
 
void RemoveCuller (vtkCuller *)
 Remove an actor from the list of cullers. More...
 
vtkCullerCollectionGetCullers ()
 Return the collection of cullers. More...
 
virtual double GetTimeFactor ()
 Get the ratio between allocated time and actual render time. More...
 
virtual void Render ()
 CALLED BY vtkRenderWindow ONLY. More...
 
virtual void ClearLights (void)
 Internal method temporarily removes lights before reloading them into graphics pipeline. More...
 
int VisibleActorCount ()
 Returns the number of visible actors. More...
 
int VisibleVolumeCount ()
 Returns the number of visible volumes. More...
 
void ComputeVisiblePropBounds (double bounds[6])
 Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange() More...
 
doubleComputeVisiblePropBounds ()
 Wrapper-friendly version of ComputeVisiblePropBounds. More...
 
virtual void ResetCameraClippingRange ()
 Reset the camera clipping range based on the bounds of the visible actors. More...
 
virtual void ResetCamera ()
 Automatically set up the camera based on the visible actors. More...
 
virtual void ResetCamera (double bounds[6])
 Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). More...
 
virtual void ResetCamera (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
 Alternative version of ResetCamera(bounds[6]);. More...
 
int Transparent ()
 Returns a boolean indicating if this renderer is transparent. More...
 
void WorldToView () override
 Convert world point coordinates to view coordinates. More...
 
void WorldToView (double &wx, double &wy, double &wz) override
 Convert world point coordinates to view coordinates. More...
 
double GetZ (int x, int y)
 Given a pixel location, return the Z value. More...
 
vtkMTimeType GetMTime () override
 Return the MTime of the renderer also considering its ivars. More...
 
virtual void StereoMidpoint ()
 Do anything necessary between rendering the left and right viewpoints in a stereo render. More...
 
double GetTiledAspectRatio ()
 Compute the aspect ratio of this renderer for the current tile. More...
 
vtkTypeBool IsActiveCameraCreated ()
 This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer. More...
 
virtual void SetUseDepthPeelingForVolumes (bool)
 This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry. More...
 
virtual bool GetUseDepthPeelingForVolumes ()
 
virtual void UseDepthPeelingForVolumesOn ()
 
virtual void UseDepthPeelingForVolumesOff ()
 
void SetPass (vtkRenderPass *p)
 
virtual vtkRenderPassGetPass ()
 
void AddActor (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void AddVolume (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveActor (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveVolume (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
virtual vtkTypeBool GetTwoSidedLighting ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void SetTwoSidedLighting (vtkTypeBool)
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void TwoSidedLightingOn ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void TwoSidedLightingOff ()
 Turn on/off two-sided lighting of surfaces. More...
 
virtual void SetLightFollowCamera (vtkTypeBool)
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual vtkTypeBool GetLightFollowCamera ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual void LightFollowCameraOn ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual void LightFollowCameraOff ()
 Turn on/off the automatic repositioning of lights as the camera moves. More...
 
virtual vtkTypeBool GetAutomaticLightCreation ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void SetAutomaticLightCreation (vtkTypeBool)
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void AutomaticLightCreationOn ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void AutomaticLightCreationOff ()
 Turn on/off a flag which disables the automatic light creation capability. More...
 
virtual void SetErase (vtkTypeBool)
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual vtkTypeBool GetErase ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void EraseOn ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void EraseOff ()
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
virtual void SetDraw (vtkTypeBool)
 When this flag is off, render commands are ignored. More...
 
virtual vtkTypeBool GetDraw ()
 When this flag is off, render commands are ignored. More...
 
virtual void DrawOn ()
 When this flag is off, render commands are ignored. More...
 
virtual void DrawOff ()
 When this flag is off, render commands are ignored. More...
 
virtual void SetAmbient (double, double, double)
 Set the intensity of ambient lighting. More...
 
virtual void SetAmbient (double[3])
 Set the intensity of ambient lighting. More...
 
virtual doubleGetAmbient ()
 Set the intensity of ambient lighting. More...
 
virtual void GetAmbient (double data[3])
 Set the intensity of ambient lighting. More...
 
virtual void SetAllocatedRenderTime (double)
 Set/Get the amount of time this renderer is allowed to spend rendering its scene. More...
 
virtual double GetAllocatedRenderTime ()
 Set/Get the amount of time this renderer is allowed to spend rendering its scene. More...
 
virtual void ResetCameraClippingRange (double bounds[6])
 Reset the camera clipping range based on a bounding box. More...
 
virtual void ResetCameraClippingRange (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
 Reset the camera clipping range based on a bounding box. More...
 
virtual void SetNearClippingPlaneTolerance (double)
 Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. More...
 
virtual double GetNearClippingPlaneTolerance ()
 Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. More...
 
virtual void SetClippingRangeExpansion (double)
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
virtual double GetClippingRangeExpansion ()
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
void SetRenderWindow (vtkRenderWindow *)
 Specify the rendering window in which to draw. More...
 
vtkRenderWindowGetRenderWindow ()
 Specify the rendering window in which to draw. More...
 
vtkWindowGetVTKWindow () override
 Specify the rendering window in which to draw. More...
 
virtual void SetBackingStore (vtkTypeBool)
 Turn on/off using backing store. More...
 
virtual vtkTypeBool GetBackingStore ()
 Turn on/off using backing store. More...
 
virtual void BackingStoreOn ()
 Turn on/off using backing store. More...
 
virtual void BackingStoreOff ()
 Turn on/off using backing store. More...
 
virtual void SetInteractive (vtkTypeBool)
 Turn on/off interactive status. More...
 
virtual vtkTypeBool GetInteractive ()
 Turn on/off interactive status. More...
 
virtual void InteractiveOn ()
 Turn on/off interactive status. More...
 
virtual void InteractiveOff ()
 Turn on/off interactive status. More...
 
virtual void SetLayer (int layer)
 Set/Get the layer that this renderer belongs to. More...
 
virtual int GetLayer ()
 Set/Get the layer that this renderer belongs to. More...
 
virtual vtkTypeBool GetPreserveColorBuffer ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void SetPreserveColorBuffer (vtkTypeBool)
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void PreserveColorBufferOn ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void PreserveColorBufferOff ()
 By default, the renderer at layer 0 is opaque, and all non-zero layer renderers are transparent. More...
 
virtual void SetPreserveDepthBuffer (vtkTypeBool)
 By default, the depth buffer is reset for each renderer. More...
 
virtual vtkTypeBool GetPreserveDepthBuffer ()
 By default, the depth buffer is reset for each renderer. More...
 
virtual void PreserveDepthBufferOn ()
 By default, the depth buffer is reset for each renderer. More...
 
virtual void PreserveDepthBufferOff ()
 By default, the depth buffer is reset for each renderer. More...
 
void ViewToWorld () override
 Convert view point coordinates to world coordinates. More...
 
void ViewToWorld (double &wx, double &wy, double &wz) override
 Convert view point coordinates to world coordinates. More...
 
void WorldToPose (double &wx, double &wy, double &wz) override
 Convert to from pose coordinates. More...
 
void PoseToWorld (double &wx, double &wy, double &wz) override
 Convert to from pose coordinates. More...
 
void ViewToPose (double &wx, double &wy, double &wz) override
 Convert to from pose coordinates. More...
 
void PoseToView (double &wx, double &wy, double &wz) override
 Convert to from pose coordinates. More...
 
virtual double GetLastRenderTimeInSeconds ()
 Get the time required, in seconds, for the last Render call. More...
 
virtual int GetNumberOfPropsRendered ()
 Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call. More...
 
vtkAssemblyPathPickProp (double selectionX, double selectionY) override
 Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. More...
 
vtkAssemblyPathPickProp (double selectionX1, double selectionY1, double selectionX2, double selectionY2) override
 Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. More...
 
virtual void SetUseDepthPeeling (vtkTypeBool)
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual vtkTypeBool GetUseDepthPeeling ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void UseDepthPeelingOn ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void UseDepthPeelingOff ()
 Turn on/off rendering of translucent material with depth peeling technique. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetLastRenderingUsedDepthPeeling ()
 Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. More...
 
void SetDelegate (vtkRendererDelegate *d)
 Set/Get a custom Render call. More...
 
virtual vtkRendererDelegateGetDelegate ()
 Set/Get a custom Render call. More...
 
virtual vtkHardwareSelectorGetSelector ()
 Get the current hardware selector. More...
 
virtual void SetLeftBackgroundTexture (vtkTexture *)
 Set/Get the texture to be used for the monocular or stereo left eye background. More...
 
vtkTextureGetLeftBackgroundTexture ()
 Set/Get the texture to be used for the monocular or stereo left eye background. More...
 
virtual void SetBackgroundTexture (vtkTexture *)
 Set/Get the texture to be used for the monocular or stereo left eye background. More...
 
virtual vtkTextureGetBackgroundTexture ()
 Set/Get the texture to be used for the monocular or stereo left eye background. More...
 
virtual void SetRightBackgroundTexture (vtkTexture *)
 Set/Get the texture to be used for the right eye background. More...
 
virtual vtkTextureGetRightBackgroundTexture ()
 Set/Get the texture to be used for the right eye background. More...
 
virtual void SetTexturedBackground (bool)
 Set/Get whether this viewport should have a textured background. More...
 
virtual bool GetTexturedBackground ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void TexturedBackgroundOn ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void TexturedBackgroundOff ()
 Set/Get whether this viewport should have a textured background. More...
 
virtual void SetUseFXAA (bool)
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual bool GetUseFXAA ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual void UseFXAAOn ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual void UseFXAAOff ()
 Turn on/off FXAA anti-aliasing, if supported. More...
 
virtual vtkFXAAOptionsGetFXAAOptions ()
 The configuration object for FXAA antialiasing. More...
 
virtual void SetFXAAOptions (vtkFXAAOptions *)
 The configuration object for FXAA antialiasing. More...
 
virtual void SetUseShadows (vtkTypeBool)
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual vtkTypeBool GetUseShadows ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void UseShadowsOn ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void UseShadowsOff ()
 Turn on/off rendering of shadows if supported Initial value is off. More...
 
virtual void SetUseHiddenLineRemoval (vtkTypeBool)
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual vtkTypeBool GetUseHiddenLineRemoval ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual void UseHiddenLineRemovalOn ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual void UseHiddenLineRemovalOff ()
 If this flag is true and the rendering engine supports it, wireframe geometry will be drawn using hidden line removal. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
- Public Member Functions inherited from vtkViewport
vtkViewportNewInstance () const
 
void AddViewProp (vtkProp *)
 Add a prop to the list of props. More...
 
vtkPropCollectionGetViewProps ()
 Return any props in this viewport. More...
 
int HasViewProp (vtkProp *)
 Query if a prop is in the list of props. More...
 
void RemoveViewProp (vtkProp *)
 Remove a prop from the list of props. More...
 
void RemoveAllViewProps (void)
 Remove all props from the list of props. More...
 
virtual doubleGetCenter ()
 Return the center of this viewport in display coordinates. More...
 
virtual int IsInViewport (int x, int y)
 Is a given display point in this Viewport's viewport. More...
 
virtual void DisplayToView ()
 Convert display coordinates to view coordinates. More...
 
virtual void ViewToDisplay ()
 Convert view coordinates to display coordinates. More...
 
void DisplayToWorld ()
 Convert display (or screen) coordinates to world coordinates. More...
 
void WorldToDisplay ()
 Convert world point coordinates to display (or screen) coordinates. More...
 
vtkAssemblyPathPickPropFrom (double selectionX, double selectionY, vtkPropCollection *)
 Same as PickProp with two arguments, but selects from the given collection of Props instead of the Renderers props. More...
 
vtkAssemblyPathPickPropFrom (double selectionX1, double selectionY1, double selectionX2, double selectionY2, vtkPropCollection *)
 Same as PickProp with four arguments, but selects from the given collection of Props instead of the Renderers props. More...
 
virtual double GetPickedZ ()
 Return the Z value for the last picked Prop. More...
 
void AddActor2D (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
void RemoveActor2D (vtkProp *p)
 Add/Remove different types of props to the renderer. More...
 
vtkActor2DCollectionGetActors2D ()
 Add/Remove different types of props to the renderer. More...
 
virtual void SetBackground (double, double, double)
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void SetBackground (double[3])
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual doubleGetBackground ()
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void GetBackground (double &, double &, double &)
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void GetBackground (double[3])
 Set/Get the background color of the rendering screen using an rgb color specification. More...
 
virtual void SetBackground2 (double, double, double)
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void SetBackground2 (double[3])
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual doubleGetBackground2 ()
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void GetBackground2 (double &, double &, double &)
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void GetBackground2 (double[3])
 Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification. More...
 
virtual void SetBackgroundAlpha (double)
 Set/Get the alpha value used to fill the background with. More...
 
virtual double GetBackgroundAlpha ()
 Set/Get the alpha value used to fill the background with. More...
 
virtual void SetGradientBackground (bool)
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual bool GetGradientBackground ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void GradientBackgroundOn ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void GradientBackgroundOff ()
 Set/Get whether this viewport should have a gradient background using the Background (bottom) and Background2 (top) colors. More...
 
virtual void SetAspect (double, double)
 Set the aspect ratio of the rendered image. More...
 
void SetAspect (double[2])
 Set the aspect ratio of the rendered image. More...
 
virtual doubleGetAspect ()
 Set the aspect ratio of the rendered image. More...
 
virtual void GetAspect (double data[2])
 Set the aspect ratio of the rendered image. More...
 
virtual void ComputeAspect ()
 Set the aspect ratio of the rendered image. More...
 
virtual void SetPixelAspect (double, double)
 Set the aspect ratio of a pixel in the rendered image. More...
 
void SetPixelAspect (double[2])
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual doubleGetPixelAspect ()
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual void GetPixelAspect (double data[2])
 Set the aspect ratio of a pixel in the rendered image. More...
 
virtual void SetViewport (double, double, double, double)
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void SetViewport (double[4])
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual doubleGetViewport ()
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void GetViewport (double data[4])
 Specify the viewport for the Viewport to draw in the rendering window. More...
 
virtual void SetDisplayPoint (double, double, double)
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void SetDisplayPoint (double[3])
 Set/get a point location in display (or screen) coordinates. More...
 
virtual doubleGetDisplayPoint ()
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void GetDisplayPoint (double data[3])
 Set/get a point location in display (or screen) coordinates. More...
 
virtual void SetViewPoint (double, double, double)
 Specify a point location in view coordinates. More...
 
virtual void SetViewPoint (double[3])
 Specify a point location in view coordinates. More...
 
virtual doubleGetViewPoint ()
 Specify a point location in view coordinates. More...
 
virtual void GetViewPoint (double data[3])
 Specify a point location in view coordinates. More...
 
virtual void SetWorldPoint (double, double, double, double)
 Specify a point location in world coordinates. More...
 
virtual void SetWorldPoint (double[4])
 Specify a point location in world coordinates. More...
 
virtual doubleGetWorldPoint ()
 Specify a point location in world coordinates. More...
 
virtual void GetWorldPoint (double data[4])
 Specify a point location in world coordinates. More...
 
virtual void LocalDisplayToDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void DisplayToNormalizedDisplay (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedDisplayToViewport (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void ViewportToNormalizedViewport (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedViewportToView (double &x, double &y, double &z)
 These methods map from one coordinate system to another. More...
 
virtual void DisplayToLocalDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedDisplayToDisplay (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void ViewportToNormalizedDisplay (double &x, double &y)
 These methods map from one coordinate system to another. More...
 
virtual void NormalizedViewportToViewport (double &u, double &v)
 These methods map from one coordinate system to another. More...
 
virtual void ViewToNormalizedViewport (double &x, double &y, double &z)
 These methods map from one coordinate system to another. More...
 
virtual intGetSize ()
 Get the size and origin of the viewport in display coordinates. More...
 
virtual intGetOrigin ()
 Get the size and origin of the viewport in display coordinates. More...
 
void GetTiledSize (int *width, int *height)
 Get the size and origin of the viewport in display coordinates. More...
 
virtual void GetTiledSizeAndOrigin (int *width, int *height, int *lowerLeftX, int *lowerLeftY)
 Get the size and origin of the viewport in display coordinates. More...
 
double GetPickX () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickWidth () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickHeight () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickX1 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY1 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickX2 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
double GetPickY2 () const
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
virtual vtkPropCollectionGetPickResultProps ()
 Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY). More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkOpenGLRendererNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkOpenGLRendererSafeDownCast (vtkObjectBase *o)
 
static bool HaveAppleQueryAllocationBug ()
 Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too many query objects are allocated. More...
 
- Static Public Member Functions inherited from vtkRenderer
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkRendererSafeDownCast (vtkObjectBase *o)
 
static vtkRendererNew ()
 Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off. More...
 
- Static Public Member Functions inherited from vtkViewport
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkViewportSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLRenderer ()
 
 ~vtkOpenGLRenderer () override
 
void CheckCompilation (unsigned int fragmentShader)
 Check the compilation status of some fragment shader source. More...
 
void ReleaseGraphicsResources (vtkWindow *w) override
 
int UpdateGeometry () override
 Ask all props to update and draw any opaque and translucent geometry. More...
 
vtkTextureGetCurrentTexturedBackground ()
 Check and return the textured background for the current state If monocular or stereo left eye, check BackgroundTexture If stereo right eye, check RightBackgroundTexture. More...
 
- Protected Member Functions inherited from vtkRenderer
 vtkRenderer ()
 
 ~vtkRenderer () override
 
virtual void ExpandBounds (double bounds[6], vtkMatrix4x4 *matrix)
 
void AllocateTime ()
 
virtual int UpdateTranslucentPolygonalGeometry ()
 Ask all props to update and draw any translucent polygonal geometry. More...
 
virtual int UpdateOpaquePolygonalGeometry ()
 Ask all props to update and draw any opaque polygonal geometry. More...
 
virtual int UpdateCamera (void)
 Ask the active camera to do whatever it needs to do prior to rendering. More...
 
virtual int UpdateLightGeometry (void)
 Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera). More...
 
vtkCameraGetActiveCameraAndResetIfCreated ()
 Get the current camera and reset it only if it gets created automatically (see GetActiveCamera). More...
 
void SetSelector (vtkHardwareSelector *selector)
 Called by vtkHardwareSelector when it begins rendering for selection. More...
 
- Protected Member Functions inherited from vtkViewport
 vtkViewport ()
 
 ~vtkViewport () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkOpenGLFXAAFilterFXAAFilter
 FXAA is delegated to an instance of vtkOpenGLFXAAFilter. More...
 
vtkDepthPeelingPassDepthPeelingPass
 Depth peeling is delegated to an instance of vtkDepthPeelingPass. More...
 
vtkOrderIndependentTranslucentPassTranslucentPass
 Fallback for transparency. More...
 
vtkShadowMapPassShadowMapPass
 Shadows are delegated to an instance of vtkShadowMapPass. More...
 
int DepthPeelingHigherLayer
 
bool HaveApplePrimitiveIdBugValue
 
bool HaveApplePrimitiveIdBugChecked
 
std::string LightingDeclaration
 
int LightingComplexity
 
int LightingCount
 
vtkMTimeType LightingUpdateTime
 
vtkSmartPointer< vtkTransformUserLightTransform
 Optional user transform for lights. More...
 
- Protected Attributes inherited from vtkRenderer
vtkCameraActiveCamera
 
vtkLightCreatedLight
 
vtkLightCollectionLights
 
vtkCullerCollectionCullers
 
vtkActorCollectionActors
 
vtkVolumeCollectionVolumes
 
double Ambient [3]
 
vtkRenderWindowRenderWindow
 
double AllocatedRenderTime
 
double TimeFactor
 
vtkTypeBool TwoSidedLighting
 
int AutomaticLightCreation
 
vtkTypeBool BackingStore
 
unsigned char * BackingImage
 
int BackingStoreSize [2]
 
vtkTimeStamp RenderTime
 
double LastRenderTimeInSeconds
 
vtkTypeBool LightFollowCamera
 
int NumberOfPropsRendered
 
vtkProp ** PropArray
 
int PropArrayCount
 
vtkTypeBool Interactive
 
int Layer
 
vtkTypeBool PreserveColorBuffer
 
vtkTypeBool PreserveDepthBuffer
 
double ComputedVisiblePropBounds [6]
 
double NearClippingPlaneTolerance
 Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance. More...
 
double ClippingRangeExpansion
 Specify enlargement of bounds when resetting the camera clipping range. More...
 
vtkTypeBool Erase
 When this flag is off, the renderer will not erase the background or the Zbuffer. More...
 
vtkTypeBool Draw
 When this flag is off, render commands are ignored. More...
 
vtkPropCollectionGL2PSSpecialPropCollection
 Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps. More...
 
bool UseFXAA
 If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene. More...
 
vtkFXAAOptionsFXAAOptions
 Holds the FXAA configuration. More...
 
vtkTypeBool UseShadows
 If this flag is on and the rendering engine supports it render shadows Initial value is off. More...
 
vtkTypeBool UseHiddenLineRemoval
 When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using hidden line removal. More...
 
vtkTypeBool UseDepthPeeling
 If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials. More...
 
bool UseDepthPeelingForVolumes
 This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry. More...
 
double OcclusionRatio
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
int MaximumNumberOfPeels
 In case of depth peeling, define the maximum number of peeling layers. More...
 
int LastRenderingUsedDepthPeeling
 Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. More...
 
vtkHardwareSelectorSelector
 
vtkRendererDelegateDelegate
 
bool TexturedBackground
 
vtkTextureBackgroundTexture
 
vtkTextureRightBackgroundTexture
 
vtkRenderPassPass
 
vtkInformationInformation
 
- Protected Attributes inherited from vtkViewport
vtkAssemblyPathPickedProp
 
vtkPropCollectionPickFromProps
 
vtkPropCollectionPickResultProps
 
double PickX1
 
double PickY1
 
double PickX2
 
double PickY2
 
double PickedZ
 
vtkPropCollectionProps
 
vtkActor2DCollectionActors2D
 
vtkWindowVTKWindow
 
double Background [3]
 
double Background2 [3]
 
double BackgroundAlpha
 
double Viewport [4]
 
double Aspect [2]
 
double PixelAspect [2]
 
double Center [2]
 
bool GradientBackground
 
int Size [2]
 
int Origin [2]
 
double DisplayPoint [3]
 
double ViewPoint [3]
 
double WorldPoint [4]
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Friends

class vtkOpenGLProperty
 
class vtkOpenGLTexture
 
class vtkOpenGLImageSliceMapper
 
class vtkOpenGLImageResliceMapper
 
class vtkRenderPass
 

Detailed Description

OpenGL renderer.

vtkOpenGLRenderer is a concrete implementation of the abstract class vtkRenderer. vtkOpenGLRenderer interfaces to the OpenGL graphics library.

Tests:
vtkOpenGLRenderer (Tests)

Definition at line 45 of file vtkOpenGLRenderer.h.

Member Typedef Documentation

Definition at line 49 of file vtkOpenGLRenderer.h.

Member Enumeration Documentation

Enumerator
NoLighting 
Headlight 
Directional 
Positional 

Definition at line 123 of file vtkOpenGLRenderer.h.

Constructor & Destructor Documentation

vtkOpenGLRenderer::vtkOpenGLRenderer ( )
protected
vtkOpenGLRenderer::~vtkOpenGLRenderer ( )
overrideprotected

Member Function Documentation

static vtkOpenGLRenderer* vtkOpenGLRenderer::New ( )
static
static vtkTypeBool vtkOpenGLRenderer::IsTypeOf ( const char *  type)
static
virtual vtkTypeBool vtkOpenGLRenderer::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderer.

Reimplemented in vtkExternalOpenGLRenderer, and vtkOpenVRRenderer.

static vtkOpenGLRenderer* vtkOpenGLRenderer::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLRenderer::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderer.

Reimplemented in vtkExternalOpenGLRenderer, and vtkOpenVRRenderer.

vtkOpenGLRenderer* vtkOpenGLRenderer::NewInstance ( ) const
void vtkOpenGLRenderer::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderer.

Reimplemented in vtkOpenVRRenderer.

void vtkOpenGLRenderer::DeviceRender ( void  )
overridevirtual

Concrete open gl render method.

Implements vtkRenderer.

Reimplemented in vtkOpenVRRenderer.

void vtkOpenGLRenderer::DeviceRenderOpaqueGeometry ( )
overridevirtual

Overridden to support hidden line removal.

Reimplemented from vtkRenderer.

void vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry ( )
overridevirtual

Render translucent polygonal geometry.

Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method.

Reimplemented from vtkRenderer.

void vtkOpenGLRenderer::Clear ( void  )
overridevirtual

Clear the image to the background color.

Reimplemented from vtkRenderer.

int vtkOpenGLRenderer::UpdateLights ( void  )
overridevirtual

Ask lights to load themselves into graphics pipeline.

Reimplemented from vtkRenderer.

int vtkOpenGLRenderer::GetDepthPeelingHigherLayer ( )

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.

(Used by vtkOpenGLProperty or vtkOpenGLTexture)

bool vtkOpenGLRenderer::HaveApplePrimitiveIdBug ( )

Indicate if this system is subject to the Apple/AMD bug of not having a working glPrimitiveId <rdar://20747550>.

The bug is fixed on macOS 10.11 and later, and this method will return false when the OS is new enough.

static bool vtkOpenGLRenderer::HaveAppleQueryAllocationBug ( )
static

Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too many query objects are allocated.

bool vtkOpenGLRenderer::IsDualDepthPeelingSupported ( )

Dual depth peeling may be disabled for certain runtime configurations.

This method returns true if vtkDualDepthPeelingPass will be used in place of vtkDepthPeelingPass.

vtkOpenGLState* vtkOpenGLRenderer::GetState ( )
const char* vtkOpenGLRenderer::GetLightingUniforms ( )
void vtkOpenGLRenderer::UpdateLightingUniforms ( vtkShaderProgram prog)
virtual int vtkOpenGLRenderer::GetLightingComplexity ( )
virtual
virtual int vtkOpenGLRenderer::GetLightingCount ( )
virtual
void vtkOpenGLRenderer::SetUserLightTransform ( vtkTransform transform)

Set the user light transform applied after the camera transform.

Can be null to disable it.

void vtkOpenGLRenderer::CheckCompilation ( unsigned int  fragmentShader)
protected

Check the compilation status of some fragment shader source.

void vtkOpenGLRenderer::ReleaseGraphicsResources ( vtkWindow w)
overrideprotectedvirtual

Reimplemented from vtkRenderer.

int vtkOpenGLRenderer::UpdateGeometry ( )
overrideprotectedvirtual

Ask all props to update and draw any opaque and translucent geometry.

This includes both vtkActors and vtkVolumes Returns the number of props that rendered geometry.

Reimplemented from vtkRenderer.

vtkTexture* vtkOpenGLRenderer::GetCurrentTexturedBackground ( )
protected

Check and return the textured background for the current state If monocular or stereo left eye, check BackgroundTexture If stereo right eye, check RightBackgroundTexture.

Friends And Related Function Documentation

friend class vtkOpenGLProperty
friend

Definition at line 166 of file vtkOpenGLRenderer.h.

friend class vtkOpenGLTexture
friend

Definition at line 167 of file vtkOpenGLRenderer.h.

friend class vtkOpenGLImageSliceMapper
friend

Definition at line 168 of file vtkOpenGLRenderer.h.

friend class vtkOpenGLImageResliceMapper
friend

Definition at line 169 of file vtkOpenGLRenderer.h.

friend class vtkRenderPass
friend

Definition at line 197 of file vtkOpenGLRenderer.h.

Member Data Documentation

vtkOpenGLFXAAFilter* vtkOpenGLRenderer::FXAAFilter
protected

FXAA is delegated to an instance of vtkOpenGLFXAAFilter.

Definition at line 174 of file vtkOpenGLRenderer.h.

vtkDepthPeelingPass* vtkOpenGLRenderer::DepthPeelingPass
protected

Depth peeling is delegated to an instance of vtkDepthPeelingPass.

Definition at line 179 of file vtkOpenGLRenderer.h.

vtkOrderIndependentTranslucentPass* vtkOpenGLRenderer::TranslucentPass
protected

Fallback for transparency.

Definition at line 184 of file vtkOpenGLRenderer.h.

vtkShadowMapPass* vtkOpenGLRenderer::ShadowMapPass
protected

Shadows are delegated to an instance of vtkShadowMapPass.

Definition at line 189 of file vtkOpenGLRenderer.h.

int vtkOpenGLRenderer::DepthPeelingHigherLayer
protected

Definition at line 195 of file vtkOpenGLRenderer.h.

bool vtkOpenGLRenderer::HaveApplePrimitiveIdBugValue
protected

Definition at line 199 of file vtkOpenGLRenderer.h.

bool vtkOpenGLRenderer::HaveApplePrimitiveIdBugChecked
protected

Definition at line 200 of file vtkOpenGLRenderer.h.

std::string vtkOpenGLRenderer::LightingDeclaration
protected

Definition at line 202 of file vtkOpenGLRenderer.h.

int vtkOpenGLRenderer::LightingComplexity
protected

Definition at line 203 of file vtkOpenGLRenderer.h.

int vtkOpenGLRenderer::LightingCount
protected

Definition at line 204 of file vtkOpenGLRenderer.h.

vtkMTimeType vtkOpenGLRenderer::LightingUpdateTime
protected

Definition at line 205 of file vtkOpenGLRenderer.h.

vtkSmartPointer<vtkTransform> vtkOpenGLRenderer::UserLightTransform
protected

Optional user transform for lights.

Definition at line 210 of file vtkOpenGLRenderer.h.


The documentation for this class was generated from the following file: