VTK
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Implement a shadow mapping render pass. More...
#include <vtkShadowMapPass.h>
Public Types | |
typedef vtkOpenGLRenderPass | Superclass |
Public Types inherited from vtkOpenGLRenderPass | |
typedef vtkRenderPass | Superclass |
Public Types inherited from vtkRenderPass | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkShadowMapPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | Render (const vtkRenderState *s) override |
Perform rendering according to a render state s . More... | |
void | ReleaseGraphicsResources (vtkWindow *w) override |
Release graphics resources and ask components to release their own resources. More... | |
std::vector< double > | ShadowMapTransforms () |
get the matricies for all the shadow maps. More... | |
std::vector< int > | GetShadowMapTextureUnits () |
get the texture units for the shadow maps for each light. More... | |
std::string | GetFragmentDeclaration () |
Get the shader code to compute light factors based on a mappers vertexVC variable. More... | |
std::string | GetFragmentImplementation () |
bool | PreReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override |
Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More... | |
bool | PostReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override |
Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More... | |
bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override |
Update the uniforms of the shader program. More... | |
virtual vtkShadowMapBakerPass * | GetShadowMapBakerPass () |
Pass that generates the shadow maps. More... | |
virtual void | SetShadowMapBakerPass (vtkShadowMapBakerPass *shadowMapBakerPass) |
Pass that generates the shadow maps. More... | |
virtual vtkRenderPass * | GetOpaqueSequence () |
Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass. More... | |
virtual void | SetOpaqueSequence (vtkRenderPass *opaqueSequence) |
Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass. More... | |
Public Member Functions inherited from vtkOpenGLRenderPass | |
vtkOpenGLRenderPass * | NewInstance () const |
virtual vtkMTimeType | GetShaderStageMTime () |
For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More... | |
virtual void | SetActiveDrawBuffers (unsigned int) |
Number of active draw buffers. More... | |
virtual unsigned int | GetActiveDrawBuffers () |
Public Member Functions inherited from vtkRenderPass | |
vtkRenderPass * | NewInstance () const |
virtual int | GetNumberOfRenderedProps () |
Number of props rendered at the last Render call. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkShadowMapPass * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkShadowMapPass * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationObjectBaseKey * | ShadowMapPass () |
this key will contain the shadow map pass More... | |
Static Public Member Functions inherited from vtkOpenGLRenderPass | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkOpenGLRenderPass * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationObjectBaseVectorKey * | RenderPasses () |
Key containing information about the current pass. More... | |
Static Public Member Functions inherited from vtkRenderPass | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkRenderPass * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShadowMapPass () | |
Default constructor. More... | |
~vtkShadowMapPass () override | |
Destructor. More... | |
void | CheckSupport (vtkOpenGLRenderWindow *w) |
Check if shadow mapping is supported by the current OpenGL context. More... | |
void | BuildShaderCode () |
Protected Member Functions inherited from vtkOpenGLRenderPass | |
vtkOpenGLRenderPass () | |
~vtkOpenGLRenderPass () override | |
void | PreRender (const vtkRenderState *s) |
Call before rendering to update the actors' information keys. More... | |
void | PostRender (const vtkRenderState *s) |
Call after rendering to clean up the actors' information keys. More... | |
Protected Member Functions inherited from vtkRenderPass | |
vtkRenderPass () | |
Default constructor. More... | |
~vtkRenderPass () override | |
Destructor. More... | |
void | UpdateCamera (vtkRenderer *renderer) |
Call UpdateCamera() on Renderer. More... | |
void | ClearLights (vtkRenderer *renderer) |
Call ClearLights() on Renderer. More... | |
void | UpdateLightGeometry (vtkRenderer *renderer) |
Call UpdateLightGeometry() on Renderer. More... | |
void | UpdateLights (vtkRenderer *renderer) |
Call UpdateLights() on Renderer. More... | |
void | UpdateGeometry (vtkRenderer *renderer) |
Call UpdateGeometry() on Renderer. More... | |
void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
Modify protected member LastRenderingUsedDepthPeeling on Renderer. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkShadowMapBakerPass * | ShadowMapBakerPass |
vtkRenderPass * | CompositeRGBAPass |
vtkRenderPass * | OpaqueSequence |
vtkFrameBufferObject * | FrameBufferObject |
Graphics resources. More... | |
vtkShadowMapPassTextures * | ShadowMaps |
vtkShadowMapPassLightCameras * | LightCameras |
vtkTimeStamp | LastRenderTime |
std::string | FragmentDeclaration |
std::string | FragmentImplementation |
std::vector< int > | ShadowTextureUnits |
std::vector< double > | ShadowTransforms |
std::vector< float > | ShadowAttenuation |
std::vector< int > | ShadowParallel |
Protected Attributes inherited from vtkOpenGLRenderPass | |
unsigned int | ActiveDrawBuffers = 0 |
Protected Attributes inherited from vtkRenderPass | |
int | NumberOfRenderedProps |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Implement a shadow mapping render pass.
Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Definition at line 63 of file vtkShadowMapPass.h.
Definition at line 67 of file vtkShadowMapPass.h.
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Default constructor.
DelegatetPass is set to NULL.
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Destructor.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkOpenGLRenderPass.
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Reimplemented from vtkOpenGLRenderPass.
vtkShadowMapPass* vtkShadowMapPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkOpenGLRenderPass.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
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Pass that generates the shadow maps.
the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
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Pass that generates the shadow maps.
the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
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Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass.
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Pass that render the lights and opaque geometry Typically a sequence pass with a light pass and opaque pass.
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get the matricies for all the shadow maps.
Definition at line 108 of file vtkShadowMapPass.h.
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get the texture units for the shadow maps for each light.
If a light does not cast a shadow it is set to -1
Definition at line 116 of file vtkShadowMapPass.h.
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this key will contain the shadow map pass
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Get the shader code to compute light factors based on a mappers vertexVC variable.
Definition at line 128 of file vtkShadowMapPass.h.
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Definition at line 130 of file vtkShadowMapPass.h.
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Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources.
Gets called before other mapper shader replacements Return false on error.
Reimplemented from vtkOpenGLRenderPass.
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Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources.
Gets called after other mapper shader replacements. Return false on error.
Reimplemented from vtkOpenGLRenderPass.
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Update the uniforms of the shader program.
Return false on error.
Reimplemented from vtkOpenGLRenderPass.
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Check if shadow mapping is supported by the current OpenGL context.
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Definition at line 165 of file vtkShadowMapPass.h.
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Definition at line 166 of file vtkShadowMapPass.h.
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Definition at line 168 of file vtkShadowMapPass.h.
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Graphics resources.
Definition at line 173 of file vtkShadowMapPass.h.
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Definition at line 175 of file vtkShadowMapPass.h.
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Definition at line 176 of file vtkShadowMapPass.h.
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Definition at line 178 of file vtkShadowMapPass.h.
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Definition at line 182 of file vtkShadowMapPass.h.
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Definition at line 183 of file vtkShadowMapPass.h.
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Definition at line 184 of file vtkShadowMapPass.h.
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Definition at line 185 of file vtkShadowMapPass.h.
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Definition at line 186 of file vtkShadowMapPass.h.
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Definition at line 187 of file vtkShadowMapPass.h.