VTK
vtkShadowMapPass Member List

This is the complete list of members for vtkShadowMapPass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BreakOnError()vtkObjectstatic
BuildShaderCode()vtkShadowMapPassprotected
CheckSupport(vtkOpenGLRenderWindow *w)vtkShadowMapPassprotected
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
CompositeRGBAPassvtkShadowMapPassprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
FragmentDeclarationvtkShadowMapPassprotected
FragmentImplementationvtkShadowMapPassprotected
FrameBufferObjectvtkShadowMapPassprotected
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetFragmentDeclaration()vtkShadowMapPassinline
GetFragmentImplementation()vtkShadowMapPassinline
GetGlobalWarningDisplay()vtkObjectstatic
GetMTime()vtkObjectvirtual
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetOpaqueSequence()vtkShadowMapPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderStageMTime()vtkOpenGLRenderPassvirtual
GetShadowMapBakerPass()vtkShadowMapPassvirtual
GetShadowMapTextureUnits()vtkShadowMapPassinline
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkShadowMapPassvirtual
IsTypeOf(const char *type)vtkShadowMapPassstatic
LastRenderTimevtkShadowMapPassprotected
LightCamerasvtkShadowMapPassprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkShadowMapPassstatic
NewInstance() const vtkShadowMapPass
NewInstanceInternal() const vtkShadowMapPassprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
OpaqueSequencevtkShadowMapPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkShadowMapPassvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkShadowMapPassvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkShadowMapPassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *w) overridevtkShadowMapPassvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkShadowMapPassvirtual
RenderPasses()vtkOpenGLRenderPassstatic
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkShadowMapPassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetOpaqueSequence(vtkRenderPass *opaqueSequence)vtkShadowMapPassvirtual
SetReferenceCount(int)vtkObjectBase
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) overridevtkShadowMapPassvirtual
SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)vtkShadowMapPassvirtual
ShadowAttenuationvtkShadowMapPassprotected
ShadowMapBakerPassvtkShadowMapPassprotected
ShadowMapPass()vtkShadowMapPassstatic
ShadowMapsvtkShadowMapPassprotected
ShadowMapTransforms()vtkShadowMapPassinline
ShadowParallelvtkShadowMapPassprotected
ShadowTextureUnitsvtkShadowMapPassprotected
ShadowTransformsvtkShadowMapPassprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkShadowMapPass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
vtkShadowMapPass()vtkShadowMapPassprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected
~vtkShadowMapPass() overridevtkShadowMapPassprotected