|
virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
|
|
vtkDualDepthPeelingPass * | NewInstance () const |
|
void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
void | Render (const vtkRenderState *s) override |
| Perform rendering according to a render state s . More...
|
|
void | ReleaseGraphicsResources (vtkWindow *w) override |
| Release graphics resources and ask components to release their own resources. More...
|
|
bool | PreReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
|
|
bool | PostReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
|
|
bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override |
| Update the uniforms of the shader program. More...
|
|
vtkMTimeType | GetShaderStageMTime () override |
| For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
|
|
|
virtual vtkRenderPass * | GetVolumetricPass () |
| Delegate for rendering the volumetric geometry, if needed. More...
|
|
virtual void | SetVolumetricPass (vtkRenderPass *volumetricPass) |
| Delegate for rendering the volumetric geometry, if needed. More...
|
|
vtkDepthPeelingPass * | NewInstance () const |
|
void | SetOpaqueZTexture (vtkTextureObject *) |
|
void | SetOpaqueRGBATexture (vtkTextureObject *) |
|
virtual void | SetDepthFormat (int) |
| Set the format to use for the depth texture e.g. More...
|
|
virtual vtkRenderPass * | GetTranslucentPass () |
| Delegate for rendering the translucent polygonal geometry. More...
|
|
virtual void | SetTranslucentPass (vtkRenderPass *translucentPass) |
| Delegate for rendering the translucent polygonal geometry. More...
|
|
virtual void | SetOcclusionRatio (double) |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
|
|
virtual double | GetOcclusionRatio () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
|
|
virtual void | SetMaximumNumberOfPeels (int) |
| In case of depth peeling, define the maximum number of peeling layers. More...
|
|
virtual int | GetMaximumNumberOfPeels () |
| In case of depth peeling, define the maximum number of peeling layers. More...
|
|
vtkOpenGLRenderPass * | NewInstance () const |
|
void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
virtual void | SetActiveDrawBuffers (unsigned int) |
| Number of active draw buffers. More...
|
|
virtual unsigned int | GetActiveDrawBuffers () |
|
vtkRenderPass * | NewInstance () const |
|
virtual int | GetNumberOfRenderedProps () |
| Number of props rendered at the last Render call. More...
|
|
| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
|
virtual void | DebugOn () |
| Turn debugging output on. More...
|
|
virtual void | DebugOff () |
| Turn debugging output off. More...
|
|
bool | GetDebug () |
| Get the value of the debug flag. More...
|
|
void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
|
|
virtual void | Modified () |
| Update the modification time for this object. More...
|
|
virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
|
|
void | RemoveObserver (unsigned long tag) |
|
void | RemoveObservers (unsigned long event) |
|
void | RemoveObservers (const char *event) |
|
void | RemoveAllObservers () |
|
vtkTypeBool | HasObserver (unsigned long event) |
|
vtkTypeBool | HasObserver (const char *event) |
|
int | InvokeEvent (unsigned long event) |
|
int | InvokeEvent (const char *event) |
|
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
|
|
int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
const char * | GetClassName () const |
| Return the class name as a string. More...
|
|
virtual void | Delete () |
| Delete a VTK object. More...
|
|
virtual void | FastDelete () |
| Delete a reference to this object. More...
|
|
void | InitializeObjectBase () |
|
void | Print (ostream &os) |
| Print an object to an ostream. More...
|
|
virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
|
|
virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
|
|
int | GetReferenceCount () |
| Return the current reference count of this object. More...
|
|
void | SetReferenceCount (int) |
| Sets the reference count. More...
|
|
void | PrintRevisions (ostream &) |
| Legacy. More...
|
|
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
|
virtual vtkObjectBase * | NewInstanceInternal () const |
|
bool | PostReplaceTranslucentShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
|
bool | PreReplaceVolumetricShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
|
bool | SetTranslucentShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO) |
|
bool | SetVolumetricShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO) |
|
| vtkDualDepthPeelingPass () |
|
| ~vtkDualDepthPeelingPass () override |
|
void | SetCurrentStage (ShaderStage stage) |
|
virtual void | SetCurrentPeelType (PeelType) |
|
void | FreeGLObjects () |
| Release all FBOs and textures. More...
|
|
void | RenderTranslucentPass () |
| Render the translucent pass geometry, counting number of render calls. More...
|
|
void | RenderVolumetricPass () |
| Render any volumetric geometry. More...
|
|
bool | IsRenderingVolumes () |
|
void | Initialize (const vtkRenderState *state) |
| Allocate and configure FBOs and textures. More...
|
|
void | Prepare () |
| Fill textures with initial values, bind the framebuffer. More...
|
|
void | InitializeOcclusionQuery () |
|
void | CopyOpaqueDepthBuffer () |
|
void | InitializeDepth () |
|
void | PeelVolumesOutsideTranslucentRange () |
|
bool | PeelingDone () |
|
void | Peel () |
| Render the scene to produce the next set of peels. More...
|
|
void | PrepareFrontDestination () |
|
void | ClearFrontDestination () |
|
void | CopyFrontSourceToFrontDestination () |
|
void | InitializeTargetsForTranslucentPass () |
|
void | InitializeTargetsForVolumetricPass () |
|
void | PeelTranslucentGeometry () |
|
void | PeelVolumetricGeometry () |
|
void | BlendBackBuffer () |
|
void | StartTranslucentOcclusionQuery () |
|
void | EndTranslucentOcclusionQuery () |
|
void | StartVolumetricOcclusionQuery () |
|
void | EndVolumetricOcclusionQuery () |
|
void | SwapFrontBufferSourceDest () |
| Swap the src/dest render targets: More...
|
|
void | SwapDepthBufferSourceDest () |
|
void | Finalize () |
|
void | AlphaBlendRender () |
|
void | BlendFinalImage () |
|
void | DeleteOcclusionQueryIds () |
|
|
void | InitColorTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
|
|
void | InitDepthTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
|
|
void | InitOpaqueDepthTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
|
|
void | InitFramebuffer (const vtkRenderState *s) |
| Initialize helpers. More...
|
|
|
void | ActivateDrawBuffer (TextureName id) |
| Bind and activate draw buffers. More...
|
|
template<size_t NumTextures> |
void | ActivateDrawBuffers (const std::array< TextureName, NumTextures > &a) |
| Bind and activate draw buffers. More...
|
|
void | ActivateDrawBuffers (const TextureName *ids, size_t numTextures) |
| Bind and activate draw buffers. More...
|
|
| vtkDepthPeelingPass () |
| Default constructor. More...
|
|
| ~vtkDepthPeelingPass () override |
| Destructor. More...
|
|
void | BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool) |
|
void | BlendFinalPeel (vtkOpenGLRenderWindow *renWin) |
|
| vtkOpenGLRenderPass () |
|
| ~vtkOpenGLRenderPass () override |
|
void | PreRender (const vtkRenderState *s) |
| Call before rendering to update the actors' information keys. More...
|
|
void | PostRender (const vtkRenderState *s) |
| Call after rendering to clean up the actors' information keys. More...
|
|
| vtkRenderPass () |
| Default constructor. More...
|
|
| ~vtkRenderPass () override |
| Destructor. More...
|
|
void | UpdateCamera (vtkRenderer *renderer) |
| Call UpdateCamera() on Renderer. More...
|
|
void | ClearLights (vtkRenderer *renderer) |
| Call ClearLights() on Renderer. More...
|
|
void | UpdateLightGeometry (vtkRenderer *renderer) |
| Call UpdateLightGeometry() on Renderer. More...
|
|
void | UpdateLights (vtkRenderer *renderer) |
| Call UpdateLights() on Renderer. More...
|
|
void | UpdateGeometry (vtkRenderer *renderer) |
| Call UpdateGeometry() on Renderer. More...
|
|
void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
| Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
|
|
| vtkObject () |
|
| ~vtkObject () override |
|
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
|
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
|
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
| These methods allow a command to exclusively grab all events. More...
|
|
void | InternalReleaseFocus () |
| These methods allow a command to exclusively grab all events. More...
|
|
| vtkObjectBase () |
|
virtual | ~vtkObjectBase () |
|
virtual void | CollectRevisions (ostream &) |
|
virtual void | ReportReferences (vtkGarbageCollector *) |
|
| vtkObjectBase (const vtkObjectBase &) |
|
void | operator= (const vtkObjectBase &) |
|
Implements the dual depth peeling algorithm.
Dual depth peeling is an augmentatation of the standard depth peeling algorithm that peels two layers (front and back) for each render pass. The technique is described in "Order independent transparency with dual depth
peeling" (February 2008) by L. Bavoil, K. Myers.
This algorithm has been extended to also peel volumetric data along with translucent geometry. To use this feature, set VolumetricPass to an appropriate RenderPass (usually vtkVolumetricPass).
The pass occurs in several stages:
- Copy the current (opaque geometry) depth buffer into a texture.
- Initialize the min-max depth buffer from the opaque depth texture and the translucent geometry.
- Peel the nearest and farthest fragments: 3a. Blend fragments that match the nearest depth of the min-max depth buffer into the front buffer. 3b. Write the far depth fragments into a temporary buffer. 3c. Extract the next set of min/max depth values for the next peel. 3d. Blend the temporary far fragment texture (3b) into an accumulation texture. 3e. Go back to 3a and repeat until the maximum number of peels is met, or the desired occlusion ratio is satisfied.
- If the occlusion ratio != 0 (i.e. we hit the maximum number of peels before finishing), alpha blend the remaining fragments in-between the near and far accumulation textures.
- Blend all accumulation buffers over the opaque color buffer to produce the final image.
Definition at line 66 of file vtkDualDepthPeelingPass.h.