23 #ifndef vtkOpenGLActor_h 24 #define vtkOpenGLActor_h 26 #include "vtkRenderingOpenGL2Module.h"
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
vtkTransform * NormalTransform
a simple class to control print indentation
vtkMatrix3x3 * NormalMatrix
abstract class specifies interface to map data to graphics primitives
vtkTimeStamp KeyMatrixTime
vtkMatrix4x4 * MCWCMatrix
represent and manipulate 3x3 transformation matrices