127#ifndef vtkLegendBoxActor_h
128#define vtkLegendBoxActor_h
131#include "vtkRenderingAnnotationModule.h"
245 vtkSetClampMacro(Padding,
int, 0, 50);
246 vtkGetMacro(Padding,
int);
274 vtkSetVector3Macro(BackgroundColor,
double);
275 vtkGetVector3Macro(BackgroundColor,
double);
283 vtkSetClampMacro(BackgroundOpacity,
double, 0.0, 1.0);
284 vtkGetMacro(BackgroundOpacity,
double);
364 double BackgroundColor[3];
a actor that draws 2D data
represents an object (geometry & properties) in a rendered scene
dynamic, self-adjusting array of double
topologically and geometrically regular array of data
a simple class to control print indentation
int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkTypeBool UseBackground
void SetNumberOfEntries(int num)
Specify the number of entries in the legend box.
int RenderOverlay(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkPolyData * BoxPolyData
vtkTexturedActor2D ** IconActor
vtkTexturedActor2D * BackgroundActor
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
vtkImageData ** IconImage
vtkTextProperty * EntryTextProperty
vtkTransformPolyDataFilter ** SymbolTransform
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkPlaneSource * Background
void SetEntry(int i, vtkImageData *symbol, const char *string, double color[3])
Add an entry to the legend box.
void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon, const char *string, double color[3])
Add an entry to the legend box.
vtkTransform ** IconTransform
vtkPolyDataMapper2D * BorderMapper
void ReleaseGraphicsResources(vtkWindow *) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkProperty2D * GetBoxProperty()
Get the box vtkProperty2D.
vtkPolyData createTexturedPlane()
void SetEntryColor(int i, double color[3])
void ShallowCopy(vtkProp *prop) override
Shallow copy of this scaled text actor.
double * GetEntryColor(int i)
vtkImageData * GetEntryIcon(int i)
vtkPolyDataMapper2D * BackgroundMapper
void SetEntrySymbol(int i, vtkPolyData *symbol)
vtkTypeBool ScalarVisibility
~vtkLegendBoxActor() override
vtkTextMapper ** TextMapper
virtual void SetEntryTextProperty(vtkTextProperty *p)
Set/Get the text property.
void SetEntry(int i, vtkPolyData *symbol, const char *string, double color[3])
Add an entry to the legend box.
vtkPolyDataMapper2D ** IconMapper
vtkTransformPolyDataFilter ** IconTransformFilter
vtkPolyData * BorderPolyData
vtkTransform ** Transform
void SetEntryColor(int i, double r, double g, double b)
static vtkLegendBoxActor * New()
Instantiate object with a rectangle in normaled view coordinates of (0.2,0.85, 0.8,...
vtkPolyDataMapper2D ** SymbolMapper
vtkPolyDataMapper2D * BoxMapper
void SetEntryString(int i, const char *string)
vtkPolyData * GetEntrySymbol(int i)
vtkActor2D ** SymbolActor
const char * GetEntryString(int i)
void SetEntryIcon(int i, vtkImageData *icon)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
create an array of quadrilaterals located in a plane
draw vtkPolyData onto the image plane
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
represent text properties.
actor that draws 2D data with texture support
record modification and/or execution time
abstract specification for Viewports
window superclass for vtkRenderWindow
#define VTK_SIZEHINT(...)