handles properties associated with a texture map
actor that draws 2D data with texture support
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkMTimeType GetMTime() override
Return this object's modified time.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
virtual void SetTexture(vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
static vtkTexturedActor2D * New()
~vtkTexturedActor2D() override
void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkTexturedActor2D.