32 #ifndef vtkSimpleMotionBlurPass_h 33 #define vtkSimpleMotionBlurPass_h 35 #include "vtkRenderingOpenGL2Module.h" 72 vtkGetMacro(SubFrames,
int);
73 virtual void SetSubFrames(
int subFrames);
80 vtkSetMacro(DepthFormat,
int);
88 vtkSetMacro(ColorFormat,
int);
vtkTextureObject * ColorTexture
int ActiveAccumulationTexture
Avergae frames to simulate motion blur.
int ViewportX
Cache viewport values for depth peeling.
int ViewportHeight
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * DepthTexture
int ViewportWidth
Cache viewport values for depth peeling.
vtkOpenGLHelper * BlendProgram
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
int ViewportY
Cache viewport values for depth peeling.