VTK
vtkSimpleMotionBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkSimpleMotionBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
32 #ifndef vtkSimpleMotionBlurPass_h
33 #define vtkSimpleMotionBlurPass_h
34 
35 #include "vtkRenderingOpenGL2Module.h" // For export macro
37 
39 class vtkOpenGLHelper;
41 class vtkTextureObject;
42 
43 class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
44 {
45 public:
46  static vtkSimpleMotionBlurPass *New();
48  void PrintSelf(ostream& os, vtkIndent indent) override;
49 
54  void Render(const vtkRenderState *s) override;
55 
61  void ReleaseGraphicsResources(vtkWindow *w) override;
62 
64 
72  vtkGetMacro(SubFrames, int);
73  virtual void SetSubFrames(int subFrames);
75 
80  vtkSetMacro(DepthFormat, int);
81 
88  vtkSetMacro(ColorFormat, int);
89 
90  // Get the depth texture object
91  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
92 
93  // Get the Color texture object
94  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
95 
96  protected:
101 
105  ~vtkSimpleMotionBlurPass() override;
106 
111  vtkTextureObject *ColorTexture; // render target for the scene
112  vtkTextureObject *AccumulationTexture[2]; // where we add the colors
113  vtkTextureObject *DepthTexture; // render target for the depth
114 
116 
124 
127 
128  int SubFrames; // number of sub frames
129  int CurrentSubFrame; // what one are we on
132 
133  private:
135  void operator=(const vtkSimpleMotionBlurPass&) = delete;
136 };
137 
138 #endif
OpenGL rendering window.
Avergae frames to simulate motion blur.
int ViewportX
Cache viewport values for depth peeling.
int ViewportHeight
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
Context in which a vtkRenderPass will render.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
a simple class to control print indentation
Definition: vtkIndent.h:39
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
int ViewportWidth
Cache viewport values for depth peeling.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
int ViewportY
Cache viewport values for depth peeling.