VTK
vtkDepthImageProcessingPass.h
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1 /*=========================================================================
2 
3  Program: ParaView
4  Module: vtkDepthImageProcessingPass.h
5 
6  Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc.
7  All rights reserved.
8 
9  ParaView is a free software; you can redistribute it and/or modify it
10  under the terms of the ParaView license version 1.2.
11 
12  See License_v1.2.txt for the full ParaView license.
13  A copy of this license can be obtained by contacting
14  Kitware Inc.
15  28 Corporate Drive
16  Clifton Park, NY 12065
17  USA
18 
19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
23 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
24 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
25 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
26 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
27 LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
28 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
29 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 
31 =========================================================================*/
32 /*----------------------------------------------------------------------
33 Acknowledgement:
34 This algorithm is the result of joint work by Electricité de France,
35 CNRS, Collège de France and Université J. Fourier as part of the
36 Ph.D. thesis of Christian BOUCHENY.
37 ------------------------------------------------------------------------*/
51 #ifndef vtkDepthImageProcessingPass_h
52 #define vtkDepthImageProcessingPass_h
53 
54 #include "vtkImageProcessingPass.h"
55 #include "vtkRenderingOpenGL2Module.h" // For export macro
56 
58 class vtkDepthPeelingPassLayerList; // Pimpl
60 class vtkTextureObject;
61 
62 class VTKRENDERINGOPENGL2_EXPORT vtkDepthImageProcessingPass : public vtkImageProcessingPass
63 {
64 public:
66  void PrintSelf(ostream& os, vtkIndent indent) override;
67 
68  protected:
73 
77  ~vtkDepthImageProcessingPass() override;
78 
88  virtual void RenderDelegate(const vtkRenderState *s,
89  int width,
90  int height,
91  int newWidth,
92  int newHeight,
94  vtkTextureObject *colortarget,
95  vtkTextureObject *depthtarget);
96 
102  void ReadWindowSize(const vtkRenderState* s);
103 
104  int Origin[2]; // Viewport origin
105  int Width; // parent window width
106  int Height; // parent window height
107  int W; // this width
108  int H; // this height
109  int ExtraPixels; // w(h) = width(height) + 2*extrapixels
110 
111  private:
113  void operator=(const vtkDepthImageProcessingPass&) = delete;
114 };
115 
116 #endif
OpenGL rendering window.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
Context in which a vtkRenderPass will render.
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target)
Render delegate with a image of different dimensions than the original one.
a simple class to control print indentation
Definition: vtkIndent.h:39
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
Convenient class for post-processing passes.