44 #ifndef vtkQtTreeRingLabelMapper_h 45 #define vtkQtTreeRingLabelMapper_h 47 #include "vtkRenderingQtModule.h" 82 virtual vtkTree *GetInputTree();
87 virtual void SetSectorsArrayName(
const char*
name);
97 {
return this->LabelTextProperty; }
99 { this->Superclass::SetLabelTextProperty(p, type); }
101 {
return this->Superclass::GetLabelTextProperty(type); }
108 vtkSetStringMacro(TextRotationArrayName);
109 vtkGetStringMacro(TextRotationArrayName);
120 if (this->Renderer != ren)
122 this->Renderer = ren;
133 int activeComp,
int numComps,
vtkViewport* viewport);
137 int activeComp,
int numComps,
138 char *
string,
size_t stringSize);
142 bool PointInWindow(
double *sinfo,
double *newDim,
double *textPosDC,
vtkViewport *viewport);
Create image data from a QImage.
draw text labels on a tree map
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetLabelTextProperty(vtkTextProperty *p, int type) override
Set/Get the text property.
Subclass of vtkAbstractArray that holds vtkUnicodeStrings.
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
a actor that draws 2D data
vtkPlaneSource * PlaneSource
a vtkAbstractArray subclass for strings
abstract specification for renderers
vtkTextProperty * LabelTextProperty
dynamic, self-adjusting array of double
draw text labels at dataset points
vtkTextProperty * GetLabelTextProperty(int type) override
Set/Get the text property.
a simple class to control print indentation
void SetRenderer(vtkRenderer *ren)
abstract superclass for arrays of numeric data
vtkTextProperty * GetLabelTextProperty() override
Set/Get the text property.
handles properties associated with a texture map
virtual void Modified()
Update the modification time for this object.
vtkQImageToImageSource * QtImageSource
represent text properties.
create an array of quadrilaterals located in a plane
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
char * TextRotationArrayName
vtkTextureMapToPlane * TextureMapToPlane
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
vtkTexture * LabelTexture
vtkViewport * CurrentViewPort
vtkPolyDataMapper2D * polyDataMapper
vtkMTimeType GetMTime() override
Return the modified time for this object.
A rooted tree data structure.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
draw vtkPolyData onto the image plane
vtkRenderer * GetRenderer()
generate texture coordinates by mapping points to plane
virtual void SetLabelTextProperty(vtkTextProperty *p)
Set/Get the text property.