38 #include "vtkRenderingCoreModule.h" 84 vtkSetMacro(LayerNumber,
int);
85 vtkGetMacro(LayerNumber,
int);
105 vtkViewportCoordinateMacro(Position);
111 void SetDisplayPosition(
int,
int);
120 vtkViewportCoordinateMacro(Position2);
129 void SetWidth(
double w);
131 void SetHeight(
double h);
165 {
return this->PositionCoordinate; }
173 {
return this->Position2Coordinate; }
abstract superclass for all actors, volumes and annotations
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor...
virtual void ShallowCopy(vtkProp *prop)
Shallow copy of this vtkProp.
vtkCoordinate * Position2Coordinate
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual int RenderOverlay(vtkViewport *)
a actor that draws 2D data
vtkCoordinate * PositionCoordinate
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
window superclass for vtkRenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
virtual vtkMTimeType GetMTime()
Return this object's modified time.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
virtual void GetActors2D(vtkPropCollection *)
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
represent surface properties of a 2D image
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual vtkCoordinate * GetActualPositionCoordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor...
abstract class specifies interface for objects which render 2D actors