30 #ifndef vtkPanoramicProjectionPass_h 31 #define vtkPanoramicProjectionPass_h 34 #include "vtkRenderingOpenGL2Module.h" 62 vtkGetMacro(CubeResolution,
unsigned int);
63 vtkSetMacro(CubeResolution,
unsigned int);
84 vtkGetMacro(ProjectionType,
int);
85 vtkSetClampMacro(ProjectionType,
int, Equirectangular, Azimuthal);
97 vtkGetMacro(Angle,
double);
98 vtkSetClampMacro(Angle,
double, 90.0, 360.0);
118 unsigned int CubeResolution = 300;
119 int ProjectionType = Equirectangular;
120 double Angle = 180.0;
void SetProjectionTypeToEquirectangular()
Get/Set the type of projection.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
Render pass that render the scene in a cubemap and project these six renderings to a single quad...
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
void SetProjectionTypeToAzimuthal()
Get/Set the type of projection.
Class to make rendering a full screen quad easier.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...