29 #ifndef vtkOrderIndependentTranslucentPass_h 30 #define vtkOrderIndependentTranslucentPass_h 32 #include "vtkRenderingOpenGL2Module.h" 70 virtual void SetTranslucentPass(
vtkRenderPass *translucentPass);
abstract superclass for all actors, volumes and annotations
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderPass * TranslucentPass
int ViewportWidth
Cache viewport values for depth peeling.
window superclass for vtkRenderWindow
int ViewportY
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * Framebuffer
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
vtkTextureObject * TranslucentZTexture
abstract class specifies interface to map data
abstracts an OpenGL texture object.
vtkTextureObject * TranslucentRTexture
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
Class to make rendering a full screen quad easier.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkTextureObject * TranslucentRGBATexture
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLQuadHelper * FinalBlend
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
Abstract render pass with shader modifications.
virtual bool PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources...
int ViewportX
Cache viewport values for depth peeling.
Implement OIT rendering using average color.