23 #ifndef vtkOpenVRModel_h 24 #define vtkOpenVRModel_h 26 #include "vtkRenderingOpenVRModule.h" 48 const vr::TrackedDevicePose_t &pose);
51 return this->ModelName;
54 this->ModelName = modelName;
62 return this->Visibility;
66 void SetShowRay(
bool v);
67 void SetRayLength(
double length);
abstract base class for most VTK objects
vtkNew< vtkTextureObject > TextureObject
represent and manipulate 4x4 transformation matrices
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkNew< vtkOpenVRRay > Ray
vr::RenderModel_TextureMap_t * RawTexture
void SetVisibility(bool v)
void SetName(const std::string &modelName)
a simple class to control print indentation
vr::RenderModel_t * RawModel
abstracts an OpenGL texture object.
create a window for renderers to draw into
vr::TrackedDeviceIndex_t TrackedDevice
const std::string & GetName() const
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkOpenGLVertexBufferObject * ModelVBO
vtkOpenGLHelper ModelHelper
vtkNew< vtkMatrix4x4 > PoseMatrix