47 #ifndef vtkRenderWindow_h 48 #define vtkRenderWindow_h 50 #include "vtkRenderingCoreModule.h" 64 #define VTK_STEREO_CRYSTAL_EYES 1 65 #define VTK_STEREO_RED_BLUE 2 66 #define VTK_STEREO_INTERLACED 3 67 #define VTK_STEREO_LEFT 4 68 #define VTK_STEREO_RIGHT 5 69 #define VTK_STEREO_DRESDEN 6 70 #define VTK_STEREO_ANAGLYPH 7 71 #define VTK_STEREO_CHECKERBOARD 8 72 #define VTK_STEREO_SPLITVIEWPORT_HORIZONTAL 9 73 #define VTK_STEREO_FAKE 10 75 #define VTK_CURSOR_DEFAULT 0 76 #define VTK_CURSOR_ARROW 1 77 #define VTK_CURSOR_SIZENE 2 78 #define VTK_CURSOR_SIZENW 3 79 #define VTK_CURSOR_SIZESW 4 80 #define VTK_CURSOR_SIZESE 5 81 #define VTK_CURSOR_SIZENS 6 82 #define VTK_CURSOR_SIZEWE 7 83 #define VTK_CURSOR_SIZEALL 8 84 #define VTK_CURSOR_HAND 9 85 #define VTK_CURSOR_CROSSHAIR 10 118 static const char *GetRenderLibrary();
123 virtual const char *GetRenderingBackend();
148 vtkGetMacro(CapturingGL2PSSpecialProps,
int);
160 virtual void Start() = 0;
165 virtual void Finalize() = 0;
171 virtual void Frame() = 0;
177 virtual void WaitForCompletion()=0;
183 virtual void CopyResultFrame();
199 virtual void HideCursor() = 0;
200 virtual void ShowCursor() = 0;
208 vtkSetMacro(CurrentCursor,
int);
209 vtkGetMacro(CurrentCursor,
int);
239 virtual void SetStereoCapableWindow(
vtkTypeBool capable);
309 vtkGetMacro(StereoType,
int);
310 void SetStereoType(
int);
333 const char *GetStereoTypeAsString();
339 virtual void StereoUpdate();
345 virtual void StereoMidpoint();
351 virtual void StereoRenderComplete();
361 vtkSetClampMacro(AnaglyphColorSaturation,
float, 0.0f, 1.0f);
362 vtkGetMacro(AnaglyphColorSaturation,
float);
380 vtkSetVector2Macro(AnaglyphColorMask,
int);
381 vtkGetVectorMacro(AnaglyphColorMask,
int,2);
389 virtual void WindowRemap() = 0;
413 virtual int SetPixelData(
int x,
int y,
int x2,
int y2,
unsigned char *
data,
414 int front,
int right=0) = 0;
415 virtual int SetPixelData(
int x,
int y,
int x2,
int y2,
427 virtual float *GetRGBAPixelData(
int x,
int y,
int x2,
int y2,
int front,
int right=0) = 0;
428 virtual int GetRGBAPixelData(
int x,
int y,
int x2,
int y2,
int front,
430 virtual int SetRGBAPixelData(
int x,
int y,
int x2,
int y2,
float *,
431 int front,
int blend=0,
int right=0) = 0;
432 virtual int SetRGBAPixelData(
int,
int,
int,
int,
vtkFloatArray*,
433 int,
int blend=0,
int right=0) = 0;
434 virtual void ReleaseRGBAPixelData(
float *data) = 0;
435 virtual unsigned char *GetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
436 int front,
int right=0) = 0;
437 virtual int GetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
int front,
439 virtual int SetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
440 unsigned char *data,
int front,
441 int blend=0,
int right=0) = 0;
442 virtual int SetRGBACharPixelData(
int x,
int y,
int x2,
int y2,
444 int blend=0,
int right=0) = 0;
453 virtual float *GetZbufferData(
int x,
int y,
int x2,
int y2) = 0;
454 virtual int GetZbufferData(
int x,
int y,
int x2,
int y2,
float *z) = 0;
455 virtual int GetZbufferData(
int x,
int y,
int x2,
int y2,
457 virtual int SetZbufferData(
int x,
int y,
int x2,
int y2,
float *z) = 0;
458 virtual int SetZbufferData(
int x,
int y,
int x2,
int y2,
463 this->GetZbufferData(x, y, x, y, &value);
472 vtkGetMacro(NeverRendered,
int);
480 vtkGetMacro(AbortRender,
int);
481 vtkSetMacro(AbortRender,
int);
482 vtkGetMacro(InAbortCheck,
int);
483 vtkSetMacro(InAbortCheck,
int);
484 virtual int CheckAbortStatus();
497 virtual int GetEventPending() = 0;
518 virtual void SetDesiredUpdateRate(
double);
519 vtkGetMacro(DesiredUpdateRate,
double);
529 vtkGetMacro(NumberOfLayers,
int);
530 vtkSetClampMacro(NumberOfLayers,
int, 1,
VTK_INT_MAX);
557 virtual void SetNextWindowId(
void *) = 0;
565 virtual void SetNextWindowInfo(
const char *) = 0;
598 virtual bool IsCurrent()=0;
634 virtual int GetDepthBufferSize() = 0;
640 virtual int GetColorBufferSizes(
int *rgba) = 0;
646 vtkSetMacro(MultiSamples,
int);
647 vtkGetMacro(MultiSamples,
int);
666 vtkSetMacro(DeviceIndex,
int);
667 vtkGetMacro(DeviceIndex,
int);
694 vtkGetMacro(UseSRGBColorSpace,
bool);
695 vtkSetMacro(UseSRGBColorSpace,
bool);
696 vtkBooleanMacro(UseSRGBColorSpace,
bool);
703 virtual void DoStereoRender();
732 int AnaglyphColorMask[2];
abstract superclass for all actors, volumes and annotations
virtual void SetForceMakeCurrent()
If called, allow MakeCurrent() to skip cache-check when called.
void SetStereoTypeToRight()
Set/Get what type of stereo rendering to use.
virtual void * GetGenericDrawable()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void SetDisplayId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual int SetUseOffScreenBuffers(bool)
Create and bind offscreen rendering buffers without destroying the current OpenGL context...
void SetStereoTypeToFake()
Set/Get what type of stereo rendering to use.
float AnaglyphColorSaturation
vtkTypeBool PolygonSmoothing
#define VTK_STEREO_CHECKERBOARD
vtkTypeBool LineSmoothing
vtkTypeBool PointSmoothing
float * AccumulationBuffer
dynamic, self-adjusting array of float
virtual void SetParentInfo(const char *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
void SetStereoTypeToSplitViewportHorizontal()
Set/Get what type of stereo rendering to use.
vtkRenderWindow * SharedRenderWindow
#define VTK_STEREO_DRESDEN
void SetStereoTypeToAnaglyph()
Set/Get what type of stereo rendering to use.
#define VTK_STEREO_RED_BLUE
abstract specification for renderers
vtkTypeBool StencilCapable
virtual void * GetGenericContext()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
#define VTK_STEREO_INTERLACED
void SetStereoTypeToCrystalEyes()
Set/Get what type of stereo rendering to use.
window superclass for vtkRenderWindow
unsigned char * ResultFrame
platform-independent render window interaction including picking and frame rate control.
virtual const char * ReportCapabilities()
Get report of capabilities for the render window.
virtual int IsDirect()
Is this render window using hardware acceleration? 0-false, 1-true.
virtual int SupportsOpenGL()
Does this render window support OpenGL? 0-false, 1-true.
an ordered list of renderers
virtual int CheckInRenderStatus()
Are we rendering at the moment.
virtual void UnRegister(vtkObjectBase *o)
Decrease the reference count (release by another object).
void SetStereoTypeToRedBlue()
Set/Get what type of stereo rendering to use.
double AbortCheckTime
The universal time since the last abort check occurred.
vtkGetNewMacro(RenderTimer, vtkRenderTimerLog) vtkRendererCollection *GetRenderers()
Get the render timer log for this window.
unsigned int AccumulationBufferSize
a simple class to control print indentation
void SetStereoTypeToCheckerboard()
Set/Get what type of stereo rendering to use.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float GetZbufferDataAtPoint(int x, int y)
Set/Get the zbuffer data from the frame buffer.
void SetStereoTypeToInterlaced()
Set/Get what type of stereo rendering to use.
virtual void SetWindowId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void SetCursorPosition(int, int)
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
vtkTypeBool AlphaBitPlanes
abstract base class for most VTK objects
virtual void MakeCurrent()
Make the window current.
vtkNew< vtkRenderTimerLog > RenderTimer
#define VTK_STEREO_CRYSTAL_EYES
dynamic, self-adjusting array of unsigned char
virtual void SetWindowInfo(const char *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual void SetParentId(void *)=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
void SetStereoTypeToDresden()
Set/Get what type of stereo rendering to use.
create a window for renderers to draw into
#define VTK_STEREO_SPLITVIEWPORT_HORIZONTAL
virtual bool InitializeFromCurrentContext()
Initialize the render window from the information associated with the currently activated OpenGL cont...
virtual void ClearInRenderStatus()
Clear status (after an exception was thrown for example)
create and manipulate ordered lists of objects
virtual bool GetPlatformSupportsRenderWindowSharing()
Set/Get an already existing window that this window should share data with if possible.
virtual void * GetGenericDisplayId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
int CapturingGL2PSSpecialProps
vtkRenderWindowInteractor * Interactor
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual bool GetUseOffScreenBuffers()
vtkTypeBool StereoCapableWindow
unsigned char * StereoBuffer
virtual void * GetGenericParentId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
virtual int GetNumberOfDevices()
Returns the number of devices (graphics cards) on a system.
virtual void Render()=0
Ask each viewport owned by this Window to render its image and synchronize this process.
void SetStereoTypeToLeft()
Set/Get what type of stereo rendering to use.
#define VTK_STEREO_ANAGLYPH
virtual bool IsDrawable()
Test if the window has a valid drawable.
Asynchronously measures GPU execution times for a series of events.
virtual void * GetGenericWindowId()=0
These are window system independent methods that are used to help interface vtkWindow to native windo...
vtkRendererCollection * Renderers