VTK
vtkOpenGLImageMapper.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLImageMapper.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
30 #ifndef vtkOpenGLImageMapper_h
31 #define vtkOpenGLImageMapper_h
32 
33 #include "vtkRenderingOpenGL2Module.h" // For export macro
34 #include "vtkImageMapper.h"
35 
36 class vtkActor2D;
37 class vtkTexturedActor2D;
38 
39 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageMapper : public vtkImageMapper
40 {
41 public:
42  static vtkOpenGLImageMapper *New();
44  void PrintSelf(ostream& os, vtkIndent indent) override;
45 
49  void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override
50  { this->RenderStart(viewport, actor); }
51 
56  void RenderData(vtkViewport* viewport, vtkImageData* data,
57  vtkActor2D* actor) override;
58 
63  void DrawPixels(vtkViewport *vp, int width, int height, int numComponents, void *data);
64 
69  void ReleaseGraphicsResources(vtkWindow *) override;
70 
71 protected:
73  ~vtkOpenGLImageMapper() override;
74 
76 
77 private:
79  void operator=(const vtkOpenGLImageMapper&) = delete;
80 };
81 
82 #endif
virtual void RenderData(vtkViewport *, vtkImageData *, vtkActor2D *)=0
Function called by Render to actually draw the image to to the screen.
actor that draws 2D data with texture support
abstract specification for Viewports
Definition: vtkViewport.h:47
a actor that draws 2D data
Definition: vtkActor2D.h:45
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Handle the render method.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
2D image display support for OpenGL
a simple class to control print indentation
Definition: vtkIndent.h:39
topologically and geometrically regular array of data
Definition: vtkImageData.h:45
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkImageMapper * New()
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this mapper.
vtkTexturedActor2D * Actor
2D image display
void RenderStart(vtkViewport *viewport, vtkActor2D *actor)
Draw the image to the screen.