30 #ifndef vtkTexturedActor2D_h 31 #define vtkTexturedActor2D_h 33 #include "vtkRenderingCoreModule.h" abstract superclass for all actors, volumes and annotations
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
actor that draws 2D data with texture support
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkMTimeType GetMTime() override
Return this objects MTime.
a actor that draws 2D data
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
window superclass for vtkRenderWindow
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
a simple class to control print indentation
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
handles properties associated with a texture map
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.