22 #ifndef vtkOpenGLImageAlgorithmHelper_h 23 #define vtkOpenGLImageAlgorithmHelper_h 25 #include "vtkRenderingOpenGL2Module.h" 54 void PrintSelf(ostream& os,
vtkIndent indent)
override;
60 const char *vertexCode,
61 const char *fragmentCode,
62 const char *geometryCode
abstract base class for most VTK objects
virtual ~vtkOpenGLImageAlgorithmCallback()
Help image algorithms use the GPU.
a simple class to control print indentation
topologically and geometrically regular array of data
abstract superclass for arrays of numeric data
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
vtkOpenGLImageAlgorithmCallback()
create a window for renderers to draw into
virtual void InitializeShaderUniforms(vtkShaderProgram *)
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
The ShaderProgram uses one or more Shader objects.