40 #ifndef vtkDepthOfFieldPass_h 41 #define vtkDepthOfFieldPass_h 43 #include "vtkRenderingOpenGL2Module.h" 46 class vtkDepthPeelingPassLayerList;
65 vtkSetMacro(AutomaticFocalDistance,
bool);
66 vtkGetMacro(AutomaticFocalDistance,
bool);
67 vtkBooleanMacro(AutomaticFocalDistance,
bool);
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLHelper * BlurProgram
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * Pass1Depth
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.
bool AutomaticFocalDistance