34 #ifndef vtkAngleRepresentation3D_h 35 #define vtkAngleRepresentation3D_h 37 #include "vtkInteractionWidgetsModule.h" 80 virtual void SetPoint1WorldPosition(
double pos[3]);
82 virtual void SetCenterWorldPosition(
double pos[3]);
84 virtual void SetPoint2WorldPosition(
double pos[3]);
107 virtual void SetTextActorScale(
double scale[3] );
108 virtual double * GetTextActorScale();
146 double TextPosition[3];
represents an object (geometry & properties) in a rendered scene
virtual void SetPoint1DisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
vtkPolyDataMapper * Line1Mapper
vtkPolyDataMapper * ArcMapper
virtual void GetPoint1DisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
abstract specification for Viewports
represent surface properties of a geometric object
vtkVectorText * TextInput
represent the vtkAngleWidget
virtual void GetPoint2DisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
window superclass for vtkRenderWindow
virtual void GetPoint1WorldPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
a simple class to control print indentation
virtual void GetCenterWorldPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
virtual void SetCenterDisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
virtual void SetPoint2DisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
represent the vtkAngleWidget
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods.
virtual void GetCenterDisplayPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
represent text properties.
create a line defined by two end points
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
vtkPolyDataMapper * TextMapper
virtual double GetAngle()=0
This representation and all subclasses must keep an angle (in degrees) consistent with the state of t...
virtual void GetPoint2WorldPosition(double pos[3])=0
Methods to Set/Get the coordinates of the three points defining this representation.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
void BuildRepresentation() override
These are methods that satisfy vtkWidgetRepresentation's API.
vtkLineSource * Line2Source
vtkLineSource * Line1Source
vtkPolyDataMapper * Line2Mapper