41 #include "vtkRenderingCoreModule.h" abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
represent and manipulate 4x4 transformation matrices
abstract specification for Viewports
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
window superclass for vtkRenderWindow
virtual void ComputeMatrix()
Generate the matrix based on ivars.
a simple class to control print indentation
a virtual camera for 3D rendering
vtkMatrix4x4 * InternalMatrix
abstract class specifies interface to map data to graphics primitives
a subclass of actor that always faces the camera
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.