VTK
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represents an 3D object for placement in a rendered scene More...
#include <vtkProp3D.h>
Public Types | |
typedef vtkProp | Superclass |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | ShallowCopy (vtkProp *prop) override |
Shallow copy of this vtkProp3D. More... | |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
void | SetScale (double s) |
Method to set the scale isotropically. More... | |
double * | GetCenter () |
Get the center of the bounding box in world coordinates. More... | |
double * | GetXRange () |
Get the Prop3D's x range in world coordinates. More... | |
double * | GetYRange () |
Get the Prop3D's y range in world coordinates. More... | |
double * | GetZRange () |
Get the Prop3D's z range in world coordinates. More... | |
double | GetLength () |
Get the length of the diagonal of the bounding box. More... | |
void | RotateX (double) |
Rotate the Prop3D in degrees about the X axis using the right hand rule. More... | |
void | RotateY (double) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule. More... | |
void | RotateZ (double) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule. More... | |
void | RotateWXYZ (double w, double x, double y, double z) |
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More... | |
void | SetOrientation (double x, double y, double z) |
Sets the orientation of the Prop3D. More... | |
void | SetOrientation (double orientation[3]) |
Sets the orientation of the Prop3D. More... | |
double * | GetOrientationWXYZ () |
Returns the WXYZ orientation of the Prop3D. More... | |
void | AddOrientation (double x, double y, double z) |
Add to the current orientation. More... | |
void | AddOrientation (double orentation[3]) |
Add to the current orientation. More... | |
void | PokeMatrix (vtkMatrix4x4 *matrix) override |
This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More... | |
void | InitPathTraversal () override |
Overload vtkProp's method for setting up assembly paths. More... | |
vtkMTimeType | GetMTime () override |
Get the vtkProp3D's mtime. More... | |
vtkMTimeType | GetUserTransformMatrixMTime () |
Get the modified time of the user matrix or user transform. More... | |
virtual void | ComputeMatrix () |
Generate the matrix based on ivars. More... | |
virtual void | SetPosition (double x, double y, double z) |
Set/Get/Add the position of the Prop3D in world coordinates. More... | |
virtual void | SetOrigin (double x, double y, double z) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetOrigin (const double pos[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual double * | GetOrigin () |
Set/Get the origin of the Prop3D. More... | |
virtual void | GetOrigin (double data[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetScale (double x, double y, double z) |
Set/Get the scale of the actor. More... | |
virtual void | SetScale (double scale[3]) |
Set/Get the scale of the actor. More... | |
virtual double * | GetScale () |
Set/Get the scale of the actor. More... | |
virtual void | GetScale (double data[3]) |
Set/Get the scale of the actor. More... | |
void | SetUserTransform (vtkLinearTransform *transform) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
virtual vtkLinearTransform * | GetUserTransform () |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
The UserMatrix can be used in place of UserTransform. More... | |
vtkMatrix4x4 * | GetUserMatrix () |
The UserMatrix can be used in place of UserTransform. More... | |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
virtual void | GetMatrix (double m[16]) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
void | GetBounds (double bounds[6]) |
Return a reference to the Prop3D's composite transform. More... | |
double * | GetBounds () override=0 |
Return a reference to the Prop3D's composite transform. More... | |
double * | GetOrientation () |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
void | GetOrientation (double orentation[3]) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
vtkMatrix4x4 * | GetMatrix () override |
Get a pointer to an internal vtkMatrix4x4. More... | |
virtual int | GetIsIdentity () |
Is the matrix for this actor identity. More... | |
Public Member Functions inherited from vtkProp | |
vtkProp * | NewInstance () const |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. More... | |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. More... | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. More... | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More... | |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. More... | |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More... | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. More... | |
virtual vtkTypeBool | HasTranslucentPolygonalGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor. More... | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More... | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More... | |
virtual void | RestoreEstimatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More... | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More... | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More... | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More... | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More... | |
virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
allows a prop to update a selections color buffers More... | |
virtual void | SetVisibility (vtkTypeBool) |
Set/Get visibility of this vtkProp. More... | |
virtual vtkTypeBool | GetVisibility () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. More... | |
virtual void | SetPickable (vtkTypeBool) |
Set/Get the pickable instance variable. More... | |
virtual vtkTypeBool | GetPickable () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. More... | |
virtual void | SetDragable (vtkTypeBool) |
Set/Get the value of the dragable instance variable. More... | |
virtual vtkTypeBool | GetDragable () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. More... | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. More... | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More... | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More... | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. More... | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. More... | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp3D () | |
~vtkProp3D () override | |
Protected Member Functions inherited from vtkProp | |
vtkProp () | |
~vtkProp () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkLinearTransform * | UserTransform |
vtkMatrix4x4 * | UserMatrix |
vtkMatrix4x4 * | Matrix |
vtkTimeStamp | MatrixMTime |
double | Origin [3] |
double | Position [3] |
double | Orientation [3] |
double | Scale [3] |
double | Center [3] |
vtkTransform * | Transform |
double | Bounds [6] |
vtkProp3D * | CachedProp3D |
int | IsIdentity |
Protected Attributes inherited from vtkProp | |
vtkTypeBool | Visibility |
vtkTypeBool | Pickable |
vtkTypeBool | Dragable |
bool | UseBounds |
double | AllocatedRenderTime |
double | EstimatedRenderTime |
double | SavedEstimatedRenderTime |
double | RenderTimeMultiplier |
int | NumberOfConsumers |
vtkObject ** | Consumers |
vtkAssemblyPaths * | Paths |
vtkInformation * | PropertyKeys |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
represents an 3D object for placement in a rendered scene
vtkProp3D is an abstract class used to represent an entity in a rendering scene (i.e., vtkProp3D is a vtkProp with an associated transformation matrix). It handles functions related to the position, orientation and scaling. It combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position). Both vtkActor and vtkVolume are specializations of class vtkProp. The constructor defaults to: origin(0,0,0) position=(0,0,0) orientation=(0,0,0), no user defined matrix or transform, and no texture map.
Definition at line 46 of file vtkProp3D.h.
typedef vtkProp vtkProp3D::Superclass |
Definition at line 49 of file vtkProp3D.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp.
Reimplemented in vtkAssembly, vtkLODActor, vtkAxisActor, vtkQuadricLODActor, vtkCubeAxesActor, vtkAxesActor, vtkLODProp3D, vtkAnnotatedCubeActor, vtkPolarAxesActor, vtkMultiVolume, vtkProp3DFollower, vtkLightActor, vtkImageSlice, vtkActor, vtkVolume, vtkProp3DAxisFollower, vtkImageActor, vtkTextActor3D, vtkResliceCursorActor, vtkFollower, vtkImageStack, vtkAxisFollower, vtkCameraActor, vtkBillboardTextActor3D, vtkOpenGLActor, vtkOpenGLSkybox, vtkOpenGLBillboardTextActor3D, vtkOpenGLTextActor3D, vtkSkybox, and vtkOpenVRFollower.
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Reimplemented from vtkProp.
Reimplemented in vtkAssembly, vtkLODActor, vtkAxisActor, vtkQuadricLODActor, vtkCubeAxesActor, vtkAxesActor, vtkLODProp3D, vtkAnnotatedCubeActor, vtkPolarAxesActor, vtkMultiVolume, vtkProp3DFollower, vtkLightActor, vtkImageSlice, vtkActor, vtkVolume, vtkProp3DAxisFollower, vtkImageActor, vtkTextActor3D, vtkResliceCursorActor, vtkFollower, vtkImageStack, vtkAxisFollower, vtkCameraActor, vtkBillboardTextActor3D, vtkOpenGLActor, vtkOpenGLSkybox, vtkOpenGLBillboardTextActor3D, vtkOpenGLTextActor3D, vtkSkybox, and vtkOpenVRFollower.
vtkProp3D* vtkProp3D::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkProp.
Reimplemented in vtkLODActor, vtkQuadricLODActor, vtkMultiVolume, vtkProp3DFollower, vtkVolume, vtkTextActor3D, vtkImageStack, vtkOpenGLActor, vtkOpenGLSkybox, vtkOpenGLBillboardTextActor3D, vtkOpenGLTextActor3D, vtkSkybox, and vtkOpenVRFollower.
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Shallow copy of this vtkProp3D.
Reimplemented from vtkProp.
Reimplemented in vtkQuadricLODActor, vtkLODActor, vtkImageStack, vtkVolume, vtkProp3DFollower, vtkMultiVolume, and vtkTextActor3D.
Set/Get/Add the position of the Prop3D in world coordinates.
Definition at line 61 of file vtkProp3D.h.
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Definition at line 79 of file vtkProp3D.h.
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void vtkProp3D::AddPosition | ( | double | deltaPosition[3] | ) |
Set/Get the origin of the Prop3D.
This is the point about which all rotations take place.
Definition at line 90 of file vtkProp3D.h.
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Set/Get the origin of the Prop3D.
This is the point about which all rotations take place.
Definition at line 106 of file vtkProp3D.h.
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Set/Get the origin of the Prop3D.
This is the point about which all rotations take place.
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Set/Get the origin of the Prop3D.
This is the point about which all rotations take place.
Set/Get the scale of the actor.
Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
Definition at line 116 of file vtkProp3D.h.
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Set/Get the scale of the actor.
Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
Definition at line 132 of file vtkProp3D.h.
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Set/Get the scale of the actor.
Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
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Set/Get the scale of the actor.
Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
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Method to set the scale isotropically.
Definition at line 140 of file vtkProp3D.h.
void vtkProp3D::SetUserTransform | ( | vtkLinearTransform * | transform | ) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use.
This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation().
If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.
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In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use.
This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation().
If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.
void vtkProp3D::SetUserMatrix | ( | vtkMatrix4x4 * | matrix | ) |
The UserMatrix can be used in place of UserTransform.
vtkMatrix4x4* vtkProp3D::GetUserMatrix | ( | ) |
The UserMatrix can be used in place of UserTransform.
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Return a reference to the Prop3D's 4x4 composite matrix.
Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.
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Return a reference to the Prop3D's 4x4 composite matrix.
Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.
void vtkProp3D::GetBounds | ( | double | bounds[6] | ) |
Return a reference to the Prop3D's composite transform.
Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
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Return a reference to the Prop3D's composite transform.
Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Reimplemented from vtkProp.
Implemented in vtkPolarAxesActor, vtkActor, vtkAssembly, vtkAxisActor, vtkProp3DFollower, vtkAxesActor, vtkCubeAxesActor, vtkImageActor, vtkAnnotatedCubeActor, vtkImageStack, vtkBillboardTextActor3D, vtkLightActor, vtkVolume, vtkMultiVolume, vtkImageSlice, vtkTextActor3D, vtkCameraActor, vtkResliceCursorActor, vtkLODProp3D, and vtkSkybox.
double* vtkProp3D::GetCenter | ( | ) |
Get the center of the bounding box in world coordinates.
double* vtkProp3D::GetXRange | ( | ) |
Get the Prop3D's x range in world coordinates.
double* vtkProp3D::GetYRange | ( | ) |
Get the Prop3D's y range in world coordinates.
double* vtkProp3D::GetZRange | ( | ) |
Get the Prop3D's z range in world coordinates.
double vtkProp3D::GetLength | ( | ) |
Get the length of the diagonal of the bounding box.
void vtkProp3D::RotateX | ( | double | ) |
Rotate the Prop3D in degrees about the X axis using the right hand rule.
The axis is the Prop3D's X axis, which can change as other rotations are performed. To rotate about the world X axis use RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all others in the current transformation matrix.
void vtkProp3D::RotateY | ( | double | ) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule.
The axis is the Prop3D's Y axis, which can change as other rotations are performed. To rotate about the world Y axis use RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all others in the current transformation matrix.
void vtkProp3D::RotateZ | ( | double | ) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule.
The axis is the Prop3D's Z axis, which can change as other rotations are performed. To rotate about the world Z axis use RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all others in the current transformation matrix.
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments.
The axis is specified in world coordinates. To rotate an about its model axes, use RotateX, RotateY, RotateZ.
Sets the orientation of the Prop3D.
Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.
void vtkProp3D::SetOrientation | ( | double | orientation[3] | ) |
Sets the orientation of the Prop3D.
Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.
double* vtkProp3D::GetOrientation | ( | ) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation.
The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.
void vtkProp3D::GetOrientation | ( | double | orentation[3] | ) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation.
The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.
double* vtkProp3D::GetOrientationWXYZ | ( | ) |
Returns the WXYZ orientation of the Prop3D.
Add to the current orientation.
See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.
void vtkProp3D::AddOrientation | ( | double | orentation[3] | ) |
Add to the current orientation.
See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.
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This method modifies the vtkProp3D so that its transformation state is set to the matrix specified.
The method does this by setting appropriate transformation-related ivars to initial values (i.e., not transformed), and placing the user-supplied matrix into the UserMatrix of this vtkProp3D. If the method is called again with a NULL matrix, then the original state of the vtkProp3D will be restored. This method is used to support picking and assembly structures.
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Overload vtkProp's method for setting up assembly paths.
See the documentation for vtkProp.
Reimplemented from vtkProp.
Reimplemented in vtkImageStack, and vtkProp3DFollower.
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Get the vtkProp3D's mtime.
Reimplemented from vtkObject.
Reimplemented in vtkImageStack, vtkVolume, and vtkMultiVolume.
vtkMTimeType vtkProp3D::GetUserTransformMatrixMTime | ( | ) |
Get the modified time of the user matrix or user transform.
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Generate the matrix based on ivars.
Reimplemented in vtkMultiVolume, vtkProp3DAxisFollower, vtkProp3DFollower, vtkFollower, and vtkOpenVRFollower.
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Get a pointer to an internal vtkMatrix4x4.
that represents
Reimplemented from vtkProp.
Reimplemented in vtkMultiVolume.
Definition at line 333 of file vtkProp3D.h.
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Is the matrix for this actor identity.
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Definition at line 351 of file vtkProp3D.h.
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Definition at line 352 of file vtkProp3D.h.
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Definition at line 353 of file vtkProp3D.h.
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Definition at line 354 of file vtkProp3D.h.
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Definition at line 355 of file vtkProp3D.h.
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Definition at line 356 of file vtkProp3D.h.
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Definition at line 357 of file vtkProp3D.h.
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Definition at line 358 of file vtkProp3D.h.
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Definition at line 359 of file vtkProp3D.h.
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Definition at line 360 of file vtkProp3D.h.
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Definition at line 361 of file vtkProp3D.h.
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Definition at line 362 of file vtkProp3D.h.
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Definition at line 363 of file vtkProp3D.h.