31 #ifndef vtkPolyDataMapper_h 32 #define vtkPolyDataMapper_h 34 #include "vtkRenderingCoreModule.h" 81 vtkSetMacro(Piece,
int);
82 vtkGetMacro(Piece,
int);
83 vtkSetMacro(NumberOfPieces,
int);
84 vtkGetMacro(NumberOfPieces,
int);
85 vtkSetMacro(NumberOfSubPieces,
int);
86 vtkGetMacro(NumberOfSubPieces,
int);
93 vtkSetMacro(GhostLevel,
int);
94 vtkGetMacro(GhostLevel,
int);
102 void GetBounds(
double bounds[6])
override 122 virtual void MapDataArrayToVertexAttribute(
123 const char* vertexAttributeName,
124 const char* dataArrayName,
int fieldAssociation,
int componentno = -1);
129 virtual void MapDataArrayToMultiTextureAttribute(
130 const char *textureName,
131 const char* dataArrayName,
int fieldAssociation,
int componentno = -1);
136 virtual void RemoveVertexAttributeMapping(
const char* vertexAttributeName);
141 virtual void RemoveAllVertexAttributeMappings();
159 virtual void ComputeBounds();
void ShallowCopy(vtkAbstractMapper *m) override
Make a shallow copy of this mapper.
represents an object (geometry & properties) in a rendered scene
virtual int ProcessRequest(vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo)
Upstream/Downstream requests form the generalized interface through which executives invoke a algorit...
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
virtual double * GetBounds()=0
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void Update()
Bring this algorithm's outputs up-to-date.
#define VTK_SIZEHINT(...)
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
abstract class specifies interface to map data to graphics primitives
~vtkPolyDataMapper() override
abstract class specifies interface to map data
map vtkPolyData to graphics primitives
create a window for renderers to draw into
static vtkAlgorithm * New()
double * GetBounds() override
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
vtkDataSet * GetInput()
Get the input as a vtkDataSet.
virtual void Render(vtkRenderer *ren, vtkActor *a)=0
Method initiates the mapping process.