VTK
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represent surface properties of a geometric object More...
#include <vtkProperty.h>
Public Types | |
enum | VTKTextureUnit { VTK_TEXTURE_UNIT_0 = 0, VTK_TEXTURE_UNIT_1, VTK_TEXTURE_UNIT_2, VTK_TEXTURE_UNIT_3, VTK_TEXTURE_UNIT_4, VTK_TEXTURE_UNIT_5, VTK_TEXTURE_UNIT_6, VTK_TEXTURE_UNIT_7 } |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkProperty * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | DeepCopy (vtkProperty *p) |
Assign one property to another. More... | |
virtual void | Render (vtkActor *, vtkRenderer *) |
This method causes the property to set up whatever is required for its instance variables. More... | |
virtual void | BackfaceRender (vtkActor *, vtkRenderer *) |
This method renders the property as a backface property. More... | |
virtual void | PostRender (vtkActor *, vtkRenderer *) |
This method is called after the actor has been rendered. More... | |
virtual vtkShaderDeviceAdapter2 * | GetShaderDeviceAdapter2 () |
Get the vtkShaderDeviceAdapter2 if set, returns null otherwise. More... | |
void | RemoveTexture (const char *name) |
Remove a texture from the collection. More... | |
void | RemoveAllTextures () |
Remove all the textures. More... | |
int | GetNumberOfTextures () |
Returns the number of textures in this property. More... | |
std::map< std::string, vtkTexture * > & | GetAllTextures () |
Returns all the textures in this property and their names. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *win) |
Release any graphics resources that are being consumed by this property. More... | |
virtual bool | GetLighting () |
Set/Get lighting flag for an object. More... | |
virtual void | SetLighting (bool) |
Set/Get lighting flag for an object. More... | |
virtual void | LightingOn () |
Set/Get lighting flag for an object. More... | |
virtual void | LightingOff () |
Set/Get lighting flag for an object. More... | |
virtual bool | GetRenderPointsAsSpheres () |
Set/Get rendering of points as spheres. More... | |
virtual void | SetRenderPointsAsSpheres (bool) |
Set/Get rendering of points as spheres. More... | |
virtual void | RenderPointsAsSpheresOn () |
Set/Get rendering of points as spheres. More... | |
virtual void | RenderPointsAsSpheresOff () |
Set/Get rendering of points as spheres. More... | |
virtual bool | GetRenderLinesAsTubes () |
Set/Get rendering of lines as tubes. More... | |
virtual void | SetRenderLinesAsTubes (bool) |
Set/Get rendering of lines as tubes. More... | |
virtual void | RenderLinesAsTubesOn () |
Set/Get rendering of lines as tubes. More... | |
virtual void | RenderLinesAsTubesOff () |
Set/Get rendering of lines as tubes. More... | |
virtual void | SetInterpolation (int) |
Set the shading interpolation method for an object. More... | |
virtual int | GetInterpolation () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToFlat () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToGouraud () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToPhong () |
Set the shading interpolation method for an object. More... | |
const char * | GetInterpolationAsString () |
Return the method of shading as a descriptive character string. More... | |
virtual void | SetRepresentation (int) |
Control the surface geometry representation for the object. More... | |
virtual int | GetRepresentation () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToPoints () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToWireframe () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToSurface () |
Control the surface geometry representation for the object. More... | |
const char * | GetRepresentationAsString () |
Return the method of shading as a descriptive character string. More... | |
virtual void | SetColor (double r, double g, double b) |
Set the color of the object. More... | |
virtual void | SetColor (double a[3]) |
Set the color of the object. More... | |
double * | GetColor () |
Set the color of the object. More... | |
void | GetColor (double rgb[3]) |
Set the color of the object. More... | |
void | GetColor (double &r, double &g, double &b) |
Set the color of the object. More... | |
virtual void | SetAmbient (double) |
Set/Get the ambient lighting coefficient. More... | |
virtual double | GetAmbient () |
Set/Get the ambient lighting coefficient. More... | |
virtual void | SetDiffuse (double) |
Set/Get the diffuse lighting coefficient. More... | |
virtual double | GetDiffuse () |
Set/Get the diffuse lighting coefficient. More... | |
virtual void | SetSpecular (double) |
Set/Get the specular lighting coefficient. More... | |
virtual double | GetSpecular () |
Set/Get the specular lighting coefficient. More... | |
virtual void | SetSpecularPower (double) |
Set/Get the specular power. More... | |
virtual double | GetSpecularPower () |
Set/Get the specular power. More... | |
virtual void | SetOpacity (double) |
Set/Get the object's opacity. More... | |
virtual double | GetOpacity () |
Set/Get the object's opacity. More... | |
virtual void | SetAmbientColor (double, double, double) |
Set/Get the ambient surface color. More... | |
virtual void | SetAmbientColor (double[3]) |
Set/Get the ambient surface color. More... | |
virtual double * | GetAmbientColor () |
Set/Get the ambient surface color. More... | |
virtual void | GetAmbientColor (double &, double &, double &) |
Set/Get the ambient surface color. More... | |
virtual void | GetAmbientColor (double[3]) |
Set/Get the ambient surface color. More... | |
virtual void | SetDiffuseColor (double, double, double) |
Set/Get the diffuse surface color. More... | |
virtual void | SetDiffuseColor (double[3]) |
Set/Get the diffuse surface color. More... | |
virtual double * | GetDiffuseColor () |
Set/Get the diffuse surface color. More... | |
virtual void | GetDiffuseColor (double &, double &, double &) |
Set/Get the diffuse surface color. More... | |
virtual void | GetDiffuseColor (double[3]) |
Set/Get the diffuse surface color. More... | |
virtual void | SetSpecularColor (double, double, double) |
Set/Get the specular surface color. More... | |
virtual void | SetSpecularColor (double[3]) |
Set/Get the specular surface color. More... | |
virtual double * | GetSpecularColor () |
Set/Get the specular surface color. More... | |
virtual void | GetSpecularColor (double &, double &, double &) |
Set/Get the specular surface color. More... | |
virtual void | GetSpecularColor (double[3]) |
Set/Get the specular surface color. More... | |
virtual vtkTypeBool | GetEdgeVisibility () |
Turn on/off the visibility of edges. More... | |
virtual void | SetEdgeVisibility (vtkTypeBool) |
Turn on/off the visibility of edges. More... | |
virtual void | EdgeVisibilityOn () |
Turn on/off the visibility of edges. More... | |
virtual void | EdgeVisibilityOff () |
Turn on/off the visibility of edges. More... | |
virtual void | SetEdgeColor (double, double, double) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | SetEdgeColor (double[3]) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual double * | GetEdgeColor () |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | GetEdgeColor (double &, double &, double &) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | GetEdgeColor (double[3]) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual vtkTypeBool | GetVertexVisibility () |
Turn on/off the visibility of vertices. More... | |
virtual void | SetVertexVisibility (vtkTypeBool) |
Turn on/off the visibility of vertices. More... | |
virtual void | VertexVisibilityOn () |
Turn on/off the visibility of vertices. More... | |
virtual void | VertexVisibilityOff () |
Turn on/off the visibility of vertices. More... | |
virtual void | SetVertexColor (double, double, double) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | SetVertexColor (double[3]) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual double * | GetVertexColor () |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | GetVertexColor (double &, double &, double &) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | GetVertexColor (double[3]) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | SetLineWidth (float) |
Set/Get the width of a Line. More... | |
virtual float | GetLineWidth () |
Set/Get the width of a Line. More... | |
virtual void | SetLineStipplePattern (int) |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More... | |
virtual int | GetLineStipplePattern () |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More... | |
virtual void | SetLineStippleRepeatFactor (int) |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More... | |
virtual int | GetLineStippleRepeatFactor () |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More... | |
virtual void | SetPointSize (float) |
Set/Get the diameter of a point. More... | |
virtual float | GetPointSize () |
Set/Get the diameter of a point. More... | |
virtual vtkTypeBool | GetBackfaceCulling () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetBackfaceCulling (vtkTypeBool) |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | BackfaceCullingOn () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | BackfaceCullingOff () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual vtkTypeBool | GetFrontfaceCulling () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetFrontfaceCulling (vtkTypeBool) |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | FrontfaceCullingOn () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | FrontfaceCullingOff () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetMaterialName (const char *) |
Returns the name of the material currently loaded, if any. More... | |
virtual char * | GetMaterialName () |
Returns the name of the material currently loaded, if any. More... | |
virtual void | SetShading (vtkTypeBool) |
Enable/Disable shading. More... | |
virtual vtkTypeBool | GetShading () |
Enable/Disable shading. More... | |
virtual void | ShadingOn () |
Enable/Disable shading. More... | |
virtual void | ShadingOff () |
Enable/Disable shading. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, int *x) |
Provide values to initialize shader variables. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, float *x) |
Provide values to initialize shader variables. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, double *x) |
Provide values to initialize shader variables. More... | |
void | AddShaderVariable (const char *name, int v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, int v1, int v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v1, float v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v1, double v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, int v1, int v2, int v3) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v1, float v2, float v3) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v1, double v2, double v3) |
Methods to provide to add shader variables from wrappers. More... | |
void | SetTexture (const char *name, vtkTexture *texture) |
Set/Get the texture object to control rendering texture maps. More... | |
vtkTexture * | GetTexture (const char *name) |
Set/Get the texture object to control rendering texture maps. More... | |
void | SetTexture (int unit, vtkTexture *texture) |
Set/Get the texture object to control rendering texture maps. More... | |
vtkTexture * | GetTexture (int unit) |
Set/Get the texture object to control rendering texture maps. More... | |
void | RemoveTexture (int unit) |
Set/Get the texture object to control rendering texture maps. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with the Property. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with the Property. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProperty * | SafeDownCast (vtkObjectBase *o) |
static vtkProperty * | New () |
Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Types | |
typedef std::map< std::string, vtkTexture * > | MapOfTextures |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProperty () | |
~vtkProperty () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Static Protected Member Functions | |
static void | ComputeCompositeColor (double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3]) |
Computes composite color. More... | |
Protected Attributes | |
double | Color [3] |
double | AmbientColor [3] |
double | DiffuseColor [3] |
double | SpecularColor [3] |
double | EdgeColor [3] |
double | VertexColor [3] |
double | Ambient |
double | Diffuse |
double | Specular |
double | SpecularPower |
double | Opacity |
float | PointSize |
float | LineWidth |
int | LineStipplePattern |
int | LineStippleRepeatFactor |
int | Interpolation |
int | Representation |
vtkTypeBool | EdgeVisibility |
vtkTypeBool | VertexVisibility |
vtkTypeBool | BackfaceCulling |
vtkTypeBool | FrontfaceCulling |
bool | Lighting |
bool | RenderPointsAsSpheres |
bool | RenderLinesAsTubes |
vtkTypeBool | Shading |
char * | MaterialName |
MapOfTextures | Textures |
vtkInformation * | Information |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
represent surface properties of a geometric object
vtkProperty is an object that represents lighting and other surface properties of a geometric object. The primary properties that can be set are colors (overall, ambient, diffuse, specular, and edge color); specular power; opacity of the object; the representation of the object (points, wireframe, or surface); and the shading method to be used (flat, Gouraud, and Phong). Also, some special graphics features like backface properties can be set and manipulated with this object.
Definition at line 66 of file vtkProperty.h.
typedef vtkObject vtkProperty::Superclass |
Definition at line 69 of file vtkProperty.h.
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protected |
Definition at line 550 of file vtkProperty.h.
Enumerator | |
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VTK_TEXTURE_UNIT_0 | |
VTK_TEXTURE_UNIT_1 | |
VTK_TEXTURE_UNIT_2 | |
VTK_TEXTURE_UNIT_3 | |
VTK_TEXTURE_UNIT_4 | |
VTK_TEXTURE_UNIT_5 | |
VTK_TEXTURE_UNIT_6 | |
VTK_TEXTURE_UNIT_7 |
Definition at line 488 of file vtkProperty.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
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Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
vtkProperty* vtkProperty::NewInstance | ( | ) | const |
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overridevirtual |
Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkOpenGLProperty.
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Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation.
Backface and frontface culling are off.
void vtkProperty::DeepCopy | ( | vtkProperty * | p | ) |
Assign one property to another.
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virtual |
This method causes the property to set up whatever is required for its instance variables.
This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.
Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
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This method renders the property as a backface property.
TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.
Reimplemented in vtkOpenGLProperty.
Definition at line 100 of file vtkProperty.h.
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This method is called after the actor has been rendered.
Don't call this directly. This method cleans up any shaders allocated.
Reimplemented in vtkOpenGLProperty.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set the shading interpolation method for an object.
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virtual |
Set the shading interpolation method for an object.
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inline |
Set the shading interpolation method for an object.
Definition at line 149 of file vtkProperty.h.
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inline |
Set the shading interpolation method for an object.
Definition at line 151 of file vtkProperty.h.
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Set the shading interpolation method for an object.
Definition at line 153 of file vtkProperty.h.
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Return the method of shading as a descriptive character string.
Definition at line 565 of file vtkProperty.h.
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Control the surface geometry representation for the object.
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Control the surface geometry representation for the object.
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inline |
Control the surface geometry representation for the object.
Definition at line 164 of file vtkProperty.h.
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Control the surface geometry representation for the object.
Definition at line 166 of file vtkProperty.h.
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Control the surface geometry representation for the object.
Definition at line 168 of file vtkProperty.h.
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Return the method of shading as a descriptive character string.
Definition at line 586 of file vtkProperty.h.
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
double* vtkProperty::GetColor | ( | ) |
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
void vtkProperty::GetColor | ( | double | rgb[3] | ) |
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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Set/Get the ambient lighting coefficient.
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Set/Get the ambient lighting coefficient.
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Set/Get the diffuse lighting coefficient.
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Set/Get the diffuse lighting coefficient.
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Set/Get the specular lighting coefficient.
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Set/Get the specular lighting coefficient.
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Set/Get the specular power.
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Set/Get the specular power.
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Set/Get the object's opacity.
1.0 is totally opaque and 0.0 is completely transparent.
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Set/Get the object's opacity.
1.0 is totally opaque and 0.0 is completely transparent.
Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
Set/Get the diffuse surface color.
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Set/Get the diffuse surface color.
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Set/Get the diffuse surface color.
Set/Get the diffuse surface color.
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Set/Get the diffuse surface color.
Set/Get the specular surface color.
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Set/Get the specular surface color.
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Set/Get the specular surface color.
Set/Get the specular surface color.
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Set/Get the specular surface color.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
|
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the width of a Line.
The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the width of a Line.
The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).
This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.
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Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).
This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.
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Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.
This is only implemented for OpenGL, not OpenGL2. The default is 1.
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Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.
This is only implemented for OpenGL, not OpenGL2. The default is 1.
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Set/Get the diameter of a point.
The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the diameter of a point.
The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
|
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
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Returns the name of the material currently loaded, if any.
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Returns the name of the material currently loaded, if any.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Get the vtkShaderDeviceAdapter2 if set, returns null otherwise.
Definition at line 373 of file vtkProperty.h.
Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values
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Methods to provide to add shader variables from wrappers.
Definition at line 394 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 396 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 398 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 400 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 405 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 410 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 415 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 420 of file vtkProperty.h.
Methods to provide to add shader variables from wrappers.
Definition at line 425 of file vtkProperty.h.
void vtkProperty::SetTexture | ( | const char * | name, |
vtkTexture * | texture | ||
) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor.
vtkTexture* vtkProperty::GetTexture | ( | const char * | name | ) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor.
void vtkProperty::SetTexture | ( | int | unit, |
vtkTexture * | texture | ||
) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
vtkTexture* vtkProperty::GetTexture | ( | int | unit | ) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
void vtkProperty::RemoveTexture | ( | int | unit | ) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
void vtkProperty::RemoveTexture | ( | const char * | name | ) |
Remove a texture from the collection.
void vtkProperty::RemoveAllTextures | ( | ) |
Remove all the textures.
int vtkProperty::GetNumberOfTextures | ( | ) |
Returns the number of textures in this property.
|
inline |
Returns all the textures in this property and their names.
Definition at line 475 of file vtkProperty.h.
|
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Release any graphics resources that are being consumed by this property.
The parameter window could be used to determine which graphic resources to release.
Reimplemented in vtkOpenGLProperty.
|
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Set/Get the information object associated with the Property.
|
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Set/Get the information object associated with the Property.
|
staticprotected |
Computes composite color.
Used by GetColor().
|
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Definition at line 521 of file vtkProperty.h.
|
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Definition at line 522 of file vtkProperty.h.
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Definition at line 523 of file vtkProperty.h.
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Definition at line 524 of file vtkProperty.h.
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Definition at line 525 of file vtkProperty.h.
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Definition at line 526 of file vtkProperty.h.
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Definition at line 527 of file vtkProperty.h.
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Definition at line 528 of file vtkProperty.h.
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Definition at line 529 of file vtkProperty.h.
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Definition at line 530 of file vtkProperty.h.
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Definition at line 531 of file vtkProperty.h.
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Definition at line 532 of file vtkProperty.h.
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Definition at line 533 of file vtkProperty.h.
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Definition at line 534 of file vtkProperty.h.
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Definition at line 535 of file vtkProperty.h.
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Definition at line 536 of file vtkProperty.h.
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Definition at line 537 of file vtkProperty.h.
|
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Definition at line 538 of file vtkProperty.h.
|
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Definition at line 539 of file vtkProperty.h.
|
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Definition at line 540 of file vtkProperty.h.
|
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Definition at line 541 of file vtkProperty.h.
|
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Definition at line 542 of file vtkProperty.h.
|
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Definition at line 543 of file vtkProperty.h.
|
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Definition at line 544 of file vtkProperty.h.
|
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Definition at line 546 of file vtkProperty.h.
|
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Definition at line 548 of file vtkProperty.h.
|
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Definition at line 551 of file vtkProperty.h.
|
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Definition at line 554 of file vtkProperty.h.