30#ifndef vtkVolumeInputHelper_h
31#define vtkVolumeInputHelper_h
36#include "vtkRenderingVolumeOpenGL2Module.h"
57 vtkRenderer* ren,
const int uniformIndex,
const int blendMode,
const float samplingDist);
104 int ColorRangeType = 0;
105 int ScalarOpacityRangeType = 0;
106 int GradientOpacityRangeType = 0;
122 const int blendMode,
const float samplingDist);
132 bool InitializeTransfer =
true;
2D Transfer function container.
abstract specification for renderers
The ShaderProgram uses one or more Shader objects.
Hold a reference to a vtkObjectBase instance.
record modification and/or execution time
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
represents a volume (data & properties) in a rendered scene
window superclass for vtkRenderWindow