31#ifndef vtkTranslucentPass_h
32#define vtkTranslucentPass_h
35#include "vtkRenderingOpenGL2Module.h"
Implement the basic render passes.
a simple class to control print indentation
Context in which a vtkRenderPass will render.
Render the translucent polygonal geometry with property key filtering.
~vtkTranslucentPass() override
Destructor.
vtkTranslucentPass()
Default constructor.
static vtkTranslucentPass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.