80#ifndef vtkOpaquePass_h
81#define vtkOpaquePass_h
84#include "vtkRenderingOpenGL2Module.h"
Implement the basic render passes.
a simple class to control print indentation
Render the opaque geometry with property key filtering.
~vtkOpaquePass() override
Destructor.
vtkOpaquePass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.