VTK  9.1.0
vtkLightingMapPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkLightingMapPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
31#ifndef vtkLightingMapPass_h
32#define vtkLightingMapPass_h
33
34#include "vtkDefaultPass.h"
35#include "vtkRenderingOpenGL2Module.h" // For export macro
36
38
39class VTKRENDERINGOPENGL2_EXPORT vtkLightingMapPass : public vtkDefaultPass
40{
41public:
44 void PrintSelf(ostream& os, vtkIndent indent) override;
45
47
51 {
53 NORMALS
54 };
55 vtkSetMacro(RenderType, RenderMode);
56 vtkGetMacro(RenderType, RenderMode);
58
65
72
77 void Render(const vtkRenderState* s) override;
78
79protected:
84
89
94 void RenderOpaqueGeometry(const vtkRenderState* s) override;
95
96private:
98 void operator=(const vtkLightingMapPass&) = delete;
99
100 RenderMode RenderType;
101};
102
103#endif
Implement the basic render passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Key for integer values in vtkInformation.
~vtkLightingMapPass() override
Destructor.
static vtkLightingMapPass * New()
vtkLightingMapPass()
Default constructor.
static vtkInformationIntegerKey * RENDER_NORMALS()
if this key exists on the ProperyKeys of a prop, the active vector array on the prop will be rendered...
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
RenderMode
Set the type of lighting render to perform.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkInformationIntegerKey * RENDER_LUMINANCE()
If this key exists on the PropertyKeys of a prop, the active scalar array on the prop will be rendere...
void RenderOpaqueGeometry(const vtkRenderState *s) override
Opaque pass with key checking.
Context in which a vtkRenderPass will render.