37#ifndef vtkDepthOfFieldPass_h
38#define vtkDepthOfFieldPass_h
41#include "vtkRenderingOpenGL2Module.h"
43class vtkDepthPeelingPassLayerList;
62 vtkSetMacro(AutomaticFocalDistance,
bool);
63 vtkGetMacro(AutomaticFocalDistance,
bool);
64 vtkBooleanMacro(AutomaticFocalDistance,
bool);
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.
vtkOpenGLHelper * BlurProgram
static vtkDepthOfFieldPass * New()
vtkDepthOfFieldPass()
Default constructor.
vtkTextureObject * Pass1Depth
bool AutomaticFocalDistance
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
~vtkDepthOfFieldPass() override
Destructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow