31#ifndef vtkCompositeZPass_h
32#define vtkCompositeZPass_h
35#include "vtkRenderingParallelModule.h"
Merge depth buffers of processes.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkMultiProcessController * Controller
virtual void SetController(vtkMultiProcessController *controller)
Controller If it is NULL, nothing will be rendered and a warning will be emitted.
vtkTextureObject * ZTexture
vtkOpenGLHelper * Program
bool IsSupported(vtkOpenGLRenderWindow *context)
Is the pass supported by the OpenGL context?
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPixelBufferObject * PBO
static vtkCompositeZPass * New()
void CreateProgram(vtkOpenGLRenderWindow *context)
Create program for texture mapping.
vtkCompositeZPass()
Default constructor.
~vtkCompositeZPass() override
Destructor.
a simple class to control print indentation
Multiprocessing communication superclass.
abstracts an OpenGL pixel buffer object.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow