57 #ifndef vtkVRMLImporter_h 58 #define vtkVRMLImporter_h 60 #include "vtkIOImportModule.h" 73 class vtkVRMLImporterInternal;
89 vtkSetStringMacro(FileName);
90 vtkGetStringMacro(FileName);
98 vtkSetMacro(ShapeResolution,
int);
99 vtkGetMacro(ShapeResolution,
int);
116 int OpenImportFile();
128 virtual void enterNode(
const char*);
129 virtual void exitNode();
130 virtual void enterField(
const char*);
131 virtual void exitField();
132 virtual void useNode(
const char*);
153 vtkVRMLImporterInternal* Internal;
represents an object (geometry & properties) in a rendered scene
void ImportActors(vtkRenderer *) override
abstract base class for most VTK objects
represent surface properties of a geometric object
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
FILE * GetFileFD()
Return the file pointer to the open file.
dynamic, self-adjusting array of float
map scalar values into colors via a lookup table
void ImportLights(vtkRenderer *) override
abstract specification for renderers
dynamic, self-adjusting array of vtkIdType
virtual int ImportBegin()
void ImportProperties(vtkRenderer *) override
Superclass for all sources, filters, and sinks in VTK.
a simple class to control print indentation
a virtual light for 3D rendering
void ImportCameras(vtkRenderer *) override
map vtkPolyData to graphics primitives
object to represent cell connectivity
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points