53 #ifndef vtkQuadricLODActor_h 54 #define vtkQuadricLODActor_h 56 #include "vtkRenderingLODModule.h" 126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
179 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
180 vtkGetMacro(PropType,
int);
182 { this->SetPropType(FOLLOWER); }
184 { this->SetPropType(ACTOR); }
abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
double CachedInteractiveFrameRate
void SetDataConfigurationToYZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
abstract specification for renderers
vtkQuadricClustering * LODFilter
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void SetPropTypeToFollower()
Indicate that this actor is actually a follower.
vtkPolyDataMapper * LODMapper
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
window superclass for vtkRenderWindow
void SetDataConfigurationToXYZVolume()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXYPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
a simple class to control print indentation
a virtual camera for 3D rendering
void SetPropTypeToActor()
Indicate that this actor is actually a follower.
vtkTypeBool DeferLODConstruction
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
void SetDataConfigurationToXLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToYLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToZLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
double CollapseDimensionRatio
void SetDataConfigurationToUnknown()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
a specific level-of-detail strategy using the quadric clustering decimation algorithm ...
reduce the number of triangles in a mesh