28 #ifndef vtkProgressBarRepresentation_h 29 #define vtkProgressBarRepresentation_h 31 #include "vtkInteractionWidgetsModule.h" 69 vtkSetClampMacro(ProgressRate,
double, 0, 1);
70 vtkGetMacro(ProgressRate,
double);
78 vtkSetVector3Macro(ProgressBarColor,
double);
79 vtkGetVector3Macro(ProgressBarColor,
double);
87 vtkSetVector3Macro(BackgroundColor,
double);
88 vtkGetVector3Macro(BackgroundColor,
double);
96 vtkSetMacro(DrawBackground,
bool);
97 vtkGetMacro(DrawBackground,
bool);
98 vtkBooleanMacro(DrawBackground,
bool);
127 double ProgressBarColor[3];
128 double BackgroundColor[3];
int RenderOverlay(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
represent a vtkProgressBarWidget
vtkTypeBool HasTranslucentPolygonalGeometry() override
These methods are necessary to make this representation behave as a vtkProp.
vtkActor2D * BackgroundActor
abstract specification for Viewports
a actor that draws 2D data
int RenderOpaqueGeometry(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
void GetActors2D(vtkPropCollection *) override
These methods are necessary to make this representation behave as a vtkProp.
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkBorderRepresentation * New()
Instantiate this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Define standard methods.
window superclass for vtkRenderWindow
virtual void GetSize(double size[2])
Subclasses should implement these methods.
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
vtkUnsignedCharArray * ProgressBarData
void BuildRepresentation() override
Subclasses should implement these methods.
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *) override
These methods are necessary to make this representation behave as a vtkProp.
represent a vtkBorderWidget
dynamic, self-adjusting array of unsigned char
represent surface properties of a 2D image
represent and manipulate 3D points