70 #ifndef vtkPointWidget_h 71 #define vtkPointWidget_h 73 #include "vtkInteractionWidgetsModule.h" 101 {this->Superclass::PlaceWidget();}
102 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
103 double zmin,
double zmax)
override 104 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
119 {this->Cursor3D->SetFocalPoint(x,y,z);}
121 {this->SetPosition(x[0],x[1],x[2]);}
123 {
return this->Cursor3D->GetFocalPoint();}
125 {this->Cursor3D->GetFocalPoint(xyz);}
131 {this->Cursor3D->SetOutline(o);}
133 {
return this->Cursor3D->GetOutline();}
135 {this->Cursor3D->OutlineOn();}
137 {this->Cursor3D->OutlineOff();}
143 {this->Cursor3D->SetXShadows(o);}
145 {
return this->Cursor3D->GetXShadows();}
147 {this->Cursor3D->XShadowsOn();}
149 {this->Cursor3D->XShadowsOff();}
155 {this->Cursor3D->SetYShadows(o);}
157 {
return this->Cursor3D->GetYShadows();}
159 {this->Cursor3D->YShadowsOn();}
161 {this->Cursor3D->YShadowsOff();}
167 {this->Cursor3D->SetZShadows(o);}
169 {
return this->Cursor3D->GetZShadows();}
171 {this->Cursor3D->ZShadowsOn();}
173 {this->Cursor3D->ZShadowsOff();}
181 { this->Cursor3D->SetTranslationMode(mode); this->Cursor3D->Update(); }
183 {
return this->Cursor3D->GetTranslationMode(); }
185 { this->SetTranslationMode(1); }
187 { this->SetTranslationMode(0); }
226 vtkSetClampMacro(HotSpotSize,
double,0.0,1.0);
227 vtkGetMacro(HotSpotSize,
double);
266 void Highlight(
int highlight);
276 void Translate(
double *p1,
double *p2);
277 void Scale(
double *p1,
double *p2,
int X,
int Y);
278 void MoveFocus(
double *p1,
double *p2);
289 int DetermineConstraintAxis(
int constraint,
double *x);
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
a simple class to control print indentation
#define VTK_SIZEHINT(...)
map vtkPolyData to graphics primitives
ray-cast cell picker for all kinds of Prop3Ds
generate a 3D cursor representation
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...