81 #ifndef vtkPlaneWidget_h 82 #define vtkPlaneWidget_h 84 #include "vtkInteractionWidgetsModule.h" 101 #define VTK_PLANE_OFF 0 102 #define VTK_PLANE_OUTLINE 1 103 #define VTK_PLANE_WIREFRAME 2 104 #define VTK_PLANE_SURFACE 3 125 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
126 double zmin,
double zmax)
override 134 void SetResolution(
int r);
142 void SetOrigin(
double x,
double y,
double z);
143 void SetOrigin(
double x[3]);
145 void GetOrigin(
double xyz[3]);
152 void SetPoint1(
double x,
double y,
double z);
153 void SetPoint1(
double x[3]);
155 void GetPoint1(
double xyz[3]);
162 void SetPoint2(
double x,
double y,
double z);
163 void SetPoint2(
double x[3]);
165 void GetPoint2(
double xyz[3]);
172 void SetCenter(
double x,
double y,
double z);
173 void SetCenter(
double x[3]);
175 void GetCenter(
double xyz[3]);
182 void SetNormal(
double x,
double y,
double z);
183 void SetNormal(
double x[3]);
185 void GetNormal(
double xyz[3]);
198 vtkGetMacro(Representation,
int);
267 vtkGetObjectMacro(SelectedHandleProperty,
vtkProperty);
277 vtkGetObjectMacro(SelectedPlaneProperty,
vtkProperty);
305 void OnLeftButtonDown();
306 void OnLeftButtonUp();
307 void OnMiddleButtonDown();
308 void OnMiddleButtonUp();
309 void OnRightButtonDown();
310 void OnRightButtonUp();
321 void SelectRepresentation();
328 void HighlightPlane(
int highlight);
334 void PositionHandles();
335 void HandlesOn(
double length);
337 int HighlightHandle(
vtkProp *prop);
344 void HighlightNormal(
int highlight);
370 void MoveOrigin(
double *p1,
double *p2);
371 void MovePoint1(
double *p1,
double *p2);
372 void MovePoint2(
double *p1,
double *p2);
373 void MovePoint3(
double *p1,
double *p2);
374 void Rotate(
int X,
int Y,
double *p1,
double *p2,
double *vpn);
375 void Spin(
double *p1,
double *p2);
376 void Scale(
double *p1,
double *p2,
int X,
int Y);
377 void Translate(
double *p1,
double *p2);
378 void Push(
double *p1,
double *p2);
392 void CreateDefaultProperties();
394 void GeneratePlane();
abstract superclass for all actors, volumes and annotations
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
create a polygonal sphere centered at the origin
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
perform various plane computations
#define VTK_SIZEHINT(...)
create an array of quadrilaterals located in a plane
create a line defined by two end points
map vtkPolyData to graphics primitives
ray-cast cell picker for all kinds of Prop3Ds
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points