28 #ifndef vtkOpenVRMenuRepresentation_h 29 #define vtkOpenVRMenuRepresentation_h 31 #include "vtkRenderingOpenVRModule.h" 68 unsigned long event,
void *calldata)
override;
72 unsigned long event,
void *calldata)
override;
76 unsigned long event,
void *calldata)
override;
92 void PushFrontMenuItem(
const char *
name,
const char *text,
vtkCommand *cmd);
93 void RenameMenuItem(
const char *
name,
const char *text);
94 void RemoveMenuItem(
const char *
name);
95 void RemoveAllMenuItems();
98 vtkGetMacro(CurrentOption,
double);
104 class InternalElement;
105 std::deque<InternalElement *>
Menus;
111 double PlacedVRight[3];
112 double PlacedOrientation[3];
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
represent surface properties of a geometric object
concrete dataset represents vertices, lines, polygons, and triangle strips
window superclass for vtkRenderWindow
platform-independent render window interaction including picking and frame rate control.
superclass for callback/observer methods
a simple class to control print indentation
An actor that displays text.
map vtkPolyData to graphics primitives
object to represent cell connectivity
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points