26 #ifndef vtkOpenGLImageSliceMapper_h 27 #define vtkOpenGLImageSliceMapper_h 29 #include "vtkRenderingOpenGL2Module.h" 65 void RecursiveRenderTexturedPolygon(
73 void RenderTexturedPolygon(
87 void RenderBackground(
108 const int extent[6],
int &xdim,
int &ydim,
109 int imageSize[2],
int textureSize[2])
override;
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
Wrapper around std::string to keep symbols short.
vtkRenderWindow * RenderWindow
static vtkImageSliceMapper * New()
represents an object (geometry & properties) in a rendered scene
vtkActor * BackgroundPolyDataActor
record modification and/or execution time
abstract specification for renderers
virtual void ComputeTextureSize(const int extent[6], int &xdim, int &ydim, int imageSize[2], int textureSize[2])
Given an extent that describes a slice (it must have unit thickness in one of the three directions)...
OpenGL mapper for image slice display.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
vtkActor * BackingPolyDataActor
a simple class to control print indentation
topologically and geometrically regular array of data
create a window for renderers to draw into
represents an image in a 3D scene
void Render(vtkRenderer *renderer, vtkImageSlice *prop) override
This should only be called by the renderer.
map a slice of a vtkImageData to the screen
represent and manipulate 3D points